Editing 14: Copyright

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==Explanation==
 
==Explanation==
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This was the twelfth comic originally posted to [[LiveJournal]]. The previous was [[10: Pi Equals]], and the next one was [[11: Barrel - Part 2]]. It was among the [[:Category:First day on LiveJournal|first thirteen comics]] posted to LiveJournal within 12 minutes on September 30, 2005, on the first day of the xkcd LiveJournal account.
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This was the twelfth comic originally posted to [[LiveJournal]]. The previous was [[10: Pi Equals]], and the next one was [[11: Barrel - Part 2]]. It was among the [[:Category:First day on LiveJournal|first thirteen comics]] posted to LiveJournal within 12 minutes on September 30th, 2005, on the first day of the xkcd LiveJournal account.
  
 
For Cueball, following the copyright wars can be tiring and irritating, but faced with the beauty of nature, its importance fades away. {{w|Copyright}} is a monopoly granted by governments to artists or corporations to control the distribution of their creative works. Before the digital age, it allowed authors and publishers an opportunity to profit from their work without fear of someone making copies and selling them for their gain. In the digital age, when the cost and difficulty of copying has been reduced to near zero, it hasn't worked so well, especially for publishers of music and video. Via the idea of {{w|digital copyright}}, industry trade organizations like the {{w|RIAA}} and {{w|MPAA}} fought to preserve their old business models, lobbying for new laws to protect their income streams in an age where anyone can copy an {{w|MP3}} file or a DVD quickly and cheaply.
 
For Cueball, following the copyright wars can be tiring and irritating, but faced with the beauty of nature, its importance fades away. {{w|Copyright}} is a monopoly granted by governments to artists or corporations to control the distribution of their creative works. Before the digital age, it allowed authors and publishers an opportunity to profit from their work without fear of someone making copies and selling them for their gain. In the digital age, when the cost and difficulty of copying has been reduced to near zero, it hasn't worked so well, especially for publishers of music and video. Via the idea of {{w|digital copyright}}, industry trade organizations like the {{w|RIAA}} and {{w|MPAA}} fought to preserve their old business models, lobbying for new laws to protect their income streams in an age where anyone can copy an {{w|MP3}} file or a DVD quickly and cheaply.

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