244: Tabletop Roleplaying
Title text: I may have also tossed one of a pair of teleportation rings into the ocean, with interesting results.
Four people are playing a role-playing game. Megan is the game master (GM), describing the adventure and what happens. The other people control imaginary characters in the game. Cueball attempts to have his character lead other characters in the imaginary construction of dice and gaming sheets. This would allow his character to become the GM of a new game inside the game they're currently playing.
The title text refers to a pair of linked rings, each about two feet in diameter. Anything passing through one gets teleported instantly to the other, as if the two rings were next to each other. There's an old gamer theory that, if you drop one of the rings in the ocean, water will naturally pass through it and out the other ring, potentially draining the entire ocean, or at least creating a perpetual seawater fountain out of the other ring.
And if you teleported one ring directly to the bottom of the ocean, the amount of pressure pushing the water through would cause a gigantic, never-ending torrent, obliterating anything placed in its path.
That idea is drawn out in 969: Delta-P.
- [Four people sit around a table.]
- Megan: Your party enters the tavern.
- Cueball: I gather everyone around a table. I have the elves start whittling dice and get out some parchment for character sheets.
- Megan: Hey, no recursing.