Explain xkcd: It's 'cause you're dumb.
Title text: Oh right, eye contact. Ok, good, holding the eye contact ... holding ... still holding ... ok, too long! Getting weird! Quick, look thoughtfully into space and nod. Oh, dammit, said 'yeah' again!
Cueball attempts social interaction at what looks like a party owing to the fact that several people have drinks in their hands. His internal monologue is just Cueball trying to make sure he is doing the right things in the conversation, reacting appropriately, and not saying "yeah" too much.
The image text is a continuation of the internal monologue.
This is common case of anxiety for people who are usually not very skilled in navigating social situations like parties. It can become a vicious cycle in which the fear of handling the encounter badly makes one even more uncomfortable, which in turn results in behaviour as awkward as first feared.
Also, for some people it's common to want to map out a pre-planned course of action that should produce desired results, a strategy that is usually doomed to failure when dealing with sufficiently complex and unpredictable scenarios like conversations with other people.
This painful, and all too common, situation has been mined for comedic effect since the beginning of human civilization.
[The scene is a party. Two characters are talking - the entirety of the text is a thought bubble of one of the two.]
Thinker: Am I smiling enough? Should I be leaning on something? Where should my hands go? I hope he doesn't ask me what his name is. I've said "yeah" too much; what are some other agreeing words? Oh crap, his story just got sad stop smiling stop smiling
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This is a common anxiety for geek types, who stereotypically are not very skilled in navigating social situations like parties. It can become a vicious cycle where the fear of handling the encounter badly makes one even more uncomfortable which results in behaving as awkwardly as they first feared.
Also, for many geek type personalities, it's common to want to map out a pre-planned course of action that should produce desired results. A strategy that is usually doomed to failure when dealing with sufficiently complex and unpredictable scenarios... like conversations with other people.
This painful, and all too common situation has been mined for comedic effect since the beginning of human civilization.
- I copied this into the article. Bugefun (talk) 19:58, 1 August 2012 (EDT)
Joe Green - Yes I like the participatory and discursive nature of the comments.
Also in this instance I find myself wondering why Cueball is hoping that OtherCueball “doesn’t ask me what his name is”. That would be a very strange thing to ask. Well, except in the form “do/don’t you know who I am?”
- BigMal - It’s more like “I know he introduced him/herself earlier, but I already forgot, and he probably remembers my name, so if he asks me to recall his name I’d be caught (and embarrassed)!”
- Joe Green - “if he asks me to recall his name” Well yes, but I just thought that was an unlikely thing for someone to do in such a direct way. Cueball *could* end up being embarrassed in that kind of way though if a friend of his joined the conversation and he wanted to introduce OtherCueball.
- Harm - My solution to situations like that is something like “Go on, introduce yourselves,” and then standing back.
FredG - I think some of the humor of this comic also comes from the fact that in literature and film, a character's "internal monologue" is much less nervous stream-of-consciousness and is usually mostly inappropriate or satirical comments on the situation.
- Kyle - On the other hand, "Adaptation" actually features a lot of "nervous stream-of-consciousness" narration.