Editing Talk:2351: Standard Model Changes
Please sign your posts with ~~~~ |
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 24: | Line 24: | ||
I posit the reason for "left, right" being in the order they are (instead of the more logical "right, left") is due to the Konami code being up, up, down, down, '''left, right''', etc... [[User:SiliconCarbide|SiliconCarbide]] ([[User talk:SiliconCarbide|talk]]) | I posit the reason for "left, right" being in the order they are (instead of the more logical "right, left") is due to the Konami code being up, up, down, down, '''left, right''', etc... [[User:SiliconCarbide|SiliconCarbide]] ([[User talk:SiliconCarbide|talk]]) | ||
− | |||
The Right/Strange description box included this: "What's strange is how Randall assigns the charm quark the left and the strange quark the right, when so many languages have it the other way around. But since when has Randall cared?" | The Right/Strange description box included this: "What's strange is how Randall assigns the charm quark the left and the strange quark the right, when so many languages have it the other way around. But since when has Randall cared?" |