Editing Talk:2904: Physics vs. Magic

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The relation (5) is known as Torricelli's formula. <br>
 
The relation (5) is known as Torricelli's formula. <br>
In case the initial position coordinate and the initial velocity are non-zero the derivation works out as follows: <br>
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In case the initial position coordinate and the initial velocity are non-zero:
v&nbsp;-&nbsp;v&#8320;&nbsp;=&nbsp;at&nbsp;&nbsp;&nbsp;&nbsp;(6) <br>
 
s&nbsp;-&nbsp;s&#8320;&nbsp;=&nbsp;v&#8320;t&nbsp;+&nbsp;&frac12;at&sup2;&nbsp;&nbsp;&nbsp;&nbsp;(7) <br>
 
Multiply all terms of (7) with acceleration ''a'': <br>
 
a(s&nbsp;-&nbsp;s&#8320;)&nbsp;=&nbsp;av&#8320;t&nbsp;+&nbsp;a&frac12;at&sup2;&nbsp;&nbsp;&nbsp;&nbsp;(8) <br>
 
a(s&nbsp;-&nbsp;s&#8320;)&nbsp;=&nbsp;v&#8320;(at)&nbsp;+&nbsp;&frac12;(at)&sup2;&nbsp;&nbsp;&nbsp;&nbsp;(9) <br>
 
a(s&nbsp;-&nbsp;s&#8320;)&nbsp;=&nbsp;v&#8320;(v&nbsp;-v&#8320;)&nbsp;+&nbsp;&frac12;(v&nbsp;-v&#8320;)&sup2;&nbsp;&nbsp;&nbsp;&nbsp;(10) <br>
 
a(s&nbsp;-&nbsp;s&#8320;)&nbsp;=&nbsp;vv&#8320;&nbsp;-&nbsp;v&#8320;&sup2;&nbsp;+&nbsp;&frac12;v&sup2;&nbsp;-&nbsp;vv&#8320;&nbsp;+&nbsp;&frac12;v&#8320;&sup2;&nbsp;&nbsp;&nbsp;&nbsp;(11) <br>
 
a(s&nbsp;-&nbsp;s&#8320;)&nbsp;=&nbsp;&frac12;v&sup2;&nbsp;-&nbsp;&frac12;v&#8320;&sup2;&nbsp;&nbsp;&nbsp;&nbsp;(12) <br>
 
  
Next we go to the more general case of allowing non-uniform acceleration. Interestingly, the result of the integration is identical to (12).
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a(s-s&#8320;)&nbsp;=&nbsp;&frac12;v&sup2;&nbsp;-&nbsp;&frac12;(v&#8320;)&sup2;&nbsp;&nbsp;&nbsp;&nbsp;(6)
  
&int;&nbsp;a&nbsp;ds&nbsp;=&nbsp;&frac12;v&sup2;&nbsp;-&nbsp;&frac12;(v&#8320;)&sup2;&nbsp;&nbsp;&nbsp;&nbsp;(13)
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Interestingly, in the case of a non-uniform acceleration the result of the integration is identical to  (6)
  
(To understand (13): we have that integration is summation of infinitesimal strips. The integration consists of concatenating instances of (12), in the limit of infinitesimal increments. All of the in-between terms drop away against each other, resulting in (13))
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&int;&nbsp;a&nbsp;ds&nbsp;=&nbsp;&frac12;v&sup2;&nbsp;-&nbsp;&frac12;(v&#8320;)&sup2;&nbsp;&nbsp;&nbsp;&nbsp;(7)
 +
 
 +
(To understand (7): we have that integration is summation of infinitesimal strips. The integration consists of concatenating instances of (6), in the limit of infinitesimal increments. All of the in-between terms drop away against each other, resulting in (7))
  
 
<br>
 
<br>
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The work-energy theorem is obtained as follows: start with ''F''=''ma'', and integrate both sides with respect to the position coordinate.  
 
The work-energy theorem is obtained as follows: start with ''F''=''ma'', and integrate both sides with respect to the position coordinate.  
  
&int;&nbsp;F&nbsp;ds&nbsp;=&nbsp;&int;&nbsp;ma&nbsp;ds&nbsp;&nbsp;&nbsp;&nbsp;(14)
+
&int;&nbsp;F&nbsp;ds&nbsp;=&nbsp;&int;&nbsp;ma&nbsp;ds&nbsp;&nbsp;&nbsp;&nbsp;(8)
  
Use (13) to process the right hand side:
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Use (7) to process the right hand side:
  
&int;&nbsp;F&nbsp;ds&nbsp;=&nbsp;&frac12;mv&sup2;&nbsp;-&nbsp;&frac12;m(v&#8320;)&sup2;&nbsp;&nbsp;&nbsp;&nbsp;(15)
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&int;&nbsp;F&nbsp;ds&nbsp;=&nbsp;&frac12;mv&sup2;&nbsp;-&nbsp;&frac12;m(v&#8320;)&sup2;&nbsp;&nbsp;&nbsp;&nbsp;(9)
  
(15) is the work-energy theorem
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(9) is the work-energy theorem
  
 
The work-energy theorem is the reason that it is useful to formulate the concepts of potential energy and kinetic energy. If we formulate potential energy and kinetic energy in accordance with the work-energy theorem then we have that the sum of potential energy and kinetic energy is a conserved quantity.
 
The work-energy theorem is the reason that it is useful to formulate the concepts of potential energy and kinetic energy. If we formulate potential energy and kinetic energy in accordance with the work-energy theorem then we have that the sum of potential energy and kinetic energy is a conserved quantity.
  
The work-energy theorem consists of two elements: ''F''=''ma'', and (13).
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The work-energy theorem consists of two elements: ''F''=''ma'', and (7).
  
Here (13) was stated in terms of the familiar quantities of mechanics: position, velocity, acceleration. (13) generalizes to any set of three quantites that features that cascading relation: state, first time derivative, second time derivative.
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Here (7) was stated in terms of the familiar quantities of mechanics: position, velocity, acceleration. (7) generalizes to any set of three quantites that features that cascading relation: state, first time derivative, second time derivative.
  
 
Example: electric current and electromotive force in an LC circuit<br>
 
Example: electric current and electromotive force in an LC circuit<br>
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Conservation laws and Lagrangian refer to their role in particle physics. For example, conservation of electrical charge is simply postulated as something that your theory should satisfy, but physics does not tell us why it is there in the first place (hence: magic). Similarly, Lagrangians are usually formulated in a way that the outcomes are compatible with experimental observations and not starting out based on fundamental principles. The statement "Lagrangian mechanics instead takes the initial and final states of a system as inputs" is wrong by the way. The Euler-Lagrange equation yields a differential equation that is usually solved as an initial value problem, as it is done in Newtonian mechanics. {{unsigned ip|172.70.110.144|07:38, 11 March 2024}}
 
Conservation laws and Lagrangian refer to their role in particle physics. For example, conservation of electrical charge is simply postulated as something that your theory should satisfy, but physics does not tell us why it is there in the first place (hence: magic). Similarly, Lagrangians are usually formulated in a way that the outcomes are compatible with experimental observations and not starting out based on fundamental principles. The statement "Lagrangian mechanics instead takes the initial and final states of a system as inputs" is wrong by the way. The Euler-Lagrange equation yields a differential equation that is usually solved as an initial value problem, as it is done in Newtonian mechanics. {{unsigned ip|172.70.110.144|07:38, 11 March 2024}}
 
Probably not the clearest way to put that I suppose, but while the Euler-Lagrange equations might not take initial and final states as inputs, the least action principle from which they are derived is formalised that way, at least insofar as it takes the generalized coordinates at each end of an interval and gives a rule for the evolution between them. The fact that in practice you usually grind the Lagrangian into ELEs in order to solve it doesn't mean that there's anything stopping you doing it directly by, say, discretizing the interval to turn the action integral into a form you can minimize directly. I still think that the least-action principle from classical mechanics makes much more sense as the root for this joke than their use specifically in particle physics. [[Special:Contributions/172.70.86.189|172.70.86.189]] 17:50, 14 March 2024 (UTC)
 
 
: Sure, it is possible to implement stationary action numerically. For instance, around 2003 Edwin F. Taylor and Jozef Hanc collaborated on a series of articles, and Slavomir Tuleja created a Java simulation in which the concept of 'hunting for the true trajectory' is implemented. (I created a numerical implementation too, it's on my website.) In order to home in on the true trajectory an iterative algorithm must be implemented. The total time interval is subdivided in ''n'' time intervals: t_1, t_2, t_3, t_4, ... t_n. As seed for the iterations start with a straight line. First iteration: adjust the height at t_2, while keeping the height at t_1 and t_3 the same; next adjust the height at t_3, while keeping the height at t_2 and t_4 the same, and so on until you are at t_n. Start again with the triplet t_1, t_2, t_3. Keep iterating until the vertical increments become negligably small. In the Tuleja applet the size of the time increment is adjustable. The smaller the time increments the higher the accuracy of the numerical approximation. My point is: in the end the only distinction between implementing a differential solver and implementing a stationary action solver is order of operations; in both cases the ''unit of operation'' is inherently a ''differential operation''. To push for higher accuracy you must make the time increments smaller. General assertion: contrary to its appearance the stationary action concept is ''inherently'' a differential concept [[User:Cleonis|Cleonis]] ([[User talk:Cleonis|talk]]) 10:04, 17 March 2024 (UTC)
 
 
 
 
I feel like this explanation needs a Simple English rewrite. The introduction is ok, but I came here with the simple question "What are Lagrangians?" and the sci-speak is so opaque it might as well be just "magic". [[Special:Contributions/172.70.91.61|172.70.91.61]] 20:03, 15 March 2024 (UTC)
 
:Langrangian: [https://darthsanddroids.net/episodes/0003.html a kind of sofa with a double cup-holder...] ;) [[Special:Contributions/172.71.242.29|172.71.242.29]] 21:58, 15 March 2024 (UTC)
 
 
No comment on the "falls out of" terminology for the Lagrangian?  It's been yonks since I learnt anything to do with Lagrangians, and I can't say I ever mastered them, but I remember the solution "falling out of" the equations being a feature. [[Special:Contributions/172.68.144.147|172.68.144.147]] 12:20, 25 March 2024 (UTC)
 

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