Editing Talk:1356: Orbital Mechanics

Jump to: navigation, search
Ambox notice.png Please sign your posts with ~~~~

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 1: Line 1:
βˆ’
Ksp actually doesn't model n body problems as referenced in the explanation. Ksp orbits are always perfectly stable unless the craft enters an atmosphere or changes sphere of influence. There are mods that change this but in the core game you only have to deal with the gravity of the main body you are orbiting.
 
βˆ’
 
 
I just put in a first attempt at the explanation.  Could do with links to pages regarding KSP, etc, etc.  (Or rewrite entirely how it ought to be done, of course.)  Also, if anyone knows ''for sure'' that "aim nose at destination, fire retros", as seen in the film Gravity, would or would not give the desired effect, that'd be useful to clarify or dismiss.  From my own experience with the Kerbals, it wouldn't (never mind all the other broad assumptions made in that otherwise spectacular film <!-- and I think she didn't survive the initial events of the film, but that's an irrelevent point --> ), but KSP ''also'' rather fudges away the N-body problem, artificially. [[Special:Contributions/141.101.88.209|141.101.88.209]] 05:38, 16 April 2014 (UTC)
 
I just put in a first attempt at the explanation.  Could do with links to pages regarding KSP, etc, etc.  (Or rewrite entirely how it ought to be done, of course.)  Also, if anyone knows ''for sure'' that "aim nose at destination, fire retros", as seen in the film Gravity, would or would not give the desired effect, that'd be useful to clarify or dismiss.  From my own experience with the Kerbals, it wouldn't (never mind all the other broad assumptions made in that otherwise spectacular film <!-- and I think she didn't survive the initial events of the film, but that's an irrelevent point --> ), but KSP ''also'' rather fudges away the N-body problem, artificially. [[Special:Contributions/141.101.88.209|141.101.88.209]] 05:38, 16 April 2014 (UTC)
  

Please note that all contributions to explain xkcd may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see explain xkcd:Copyrights for details). Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel | Editing help (opens in new window)

Template used on this page: