Editing Talk:1513: Code Quality
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::Can we distinguish between graphical emoji and character-based unicode emoji? The difference being that one is swapped in to normal text via some form of markup code (client-side or server-side, either when it thinks it has an explicit emoticon/etc string like ":)" or encounters a coded statement like ":lol:") while the other one is there already with no extra image bytes necessary. Except for perhaps font-file downloading, of course. | ::Can we distinguish between graphical emoji and character-based unicode emoji? The difference being that one is swapped in to normal text via some form of markup code (client-side or server-side, either when it thinks it has an explicit emoticon/etc string like ":)" or encounters a coded statement like ":lol:") while the other one is there already with no extra image bytes necessary. Except for perhaps font-file downloading, of course. | ||
::I assume the above (π’) is the latter, although that's an unrenderable character for me, as with most examples given on this page, and I assume I need some fancy new font installed to see it on any of the browsers I've tried it with. However, I ''do'' have βΊ and β» available to me. So I can at least emote in the manner of Dwarf Fortress (which, ironically, uses images ''of'' the original characters). [[Special:Contributions/141.101.99.69|141.101.99.69]] 17:51, 21 April 2015 (UTC) | ::I assume the above (π’) is the latter, although that's an unrenderable character for me, as with most examples given on this page, and I assume I need some fancy new font installed to see it on any of the browsers I've tried it with. However, I ''do'' have βΊ and β» available to me. So I can at least emote in the manner of Dwarf Fortress (which, ironically, uses images ''of'' the original characters). [[Special:Contributions/141.101.99.69|141.101.99.69]] 17:51, 21 April 2015 (UTC) | ||
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