Editing Talk:2712: Gravity
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Does space wrap around horizontally and vertically in a torus like the Atari ''Asteroids'' video game, or does it go on forever in all directions? If the former, how many times the area of the initial comic is it? [[Special:Contributions/172.71.154.159|172.71.154.159]] 07:33, 17 December 2022 (UTC) | Does space wrap around horizontally and vertically in a torus like the Atari ''Asteroids'' video game, or does it go on forever in all directions? If the former, how many times the area of the initial comic is it? [[Special:Contributions/172.71.154.159|172.71.154.159]] 07:33, 17 December 2022 (UTC) | ||
: I've gotten to X = 1,000,000, no signs of wrapping around. [[Special:Contributions/172.70.189.113|172.70.189.113]] 22:52, 19 December 2022 (UTC) | : I've gotten to X = 1,000,000, no signs of wrapping around. [[Special:Contributions/172.70.189.113|172.70.189.113]] 22:52, 19 December 2022 (UTC) | ||
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;Game breaker | ;Game breaker | ||
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I think that the planet labeled "Earth" in the table is actually Mars. Apparently it has two asteroids orbiting it. [[User:N-eh|N-eh]] ([[User talk:N-eh|talk]]) 19:45, 17 December 2022 (UTC) | I think that the planet labeled "Earth" in the table is actually Mars. Apparently it has two asteroids orbiting it. [[User:N-eh|N-eh]] ([[User talk:N-eh|talk]]) 19:45, 17 December 2022 (UTC) | ||
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I managed to stitch the tiles for each location and therefore created a complete image of each of the 34 locations. Where can I upload this to? I uploaded the code here: https://github.com/roee30/xkcd-scripts | I managed to stitch the tiles for each location and therefore created a complete image of each of the 34 locations. Where can I upload this to? I uploaded the code here: https://github.com/roee30/xkcd-scripts | ||
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See : https://old.reddit.com/r/xkcd/comments/zo07ji/xkcd_2712_static_and_zoomable/ --[[Special:Contributions/172.70.242.39|172.70.242.39]] 22:02, 19 December 2022 (UTC) | See : https://old.reddit.com/r/xkcd/comments/zo07ji/xkcd_2712_static_and_zoomable/ --[[Special:Contributions/172.70.242.39|172.70.242.39]] 22:02, 19 December 2022 (UTC) | ||
− | + | == What if 2 planet == | |
It's got a dinosaur being offered a hamburger, a person firing a cannon (one cannonball nearly goes into orbit) and if you can get yourself struck by one of the cannonballs the ship transforms. | It's got a dinosaur being offered a hamburger, a person firing a cannon (one cannonball nearly goes into orbit) and if you can get yourself struck by one of the cannonballs the ship transforms. | ||
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I turned the ship into a person (Megan?) by hitting the cannonball next to the "HMMM Spiders!" [[User:SQB|SQB]] ([[User talk:SQB|talk]]) 16:46, 20 December 2022 (UTC) | I turned the ship into a person (Megan?) by hitting the cannonball next to the "HMMM Spiders!" [[User:SQB|SQB]] ([[User talk:SQB|talk]]) 16:46, 20 December 2022 (UTC) | ||
− | + | == Underneath Europa's Crust == | |
I managed to clip through the icy crust of Europa to the sea underneath (by flying at the planet really fast)... and there's stuff *down* here. Neat! | I managed to clip through the icy crust of Europa to the sea underneath (by flying at the planet really fast)... and there's stuff *down* here. Neat! | ||
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"Europa's crust, with a single entrance into the core demarcated by an octopus leaving a hole." - the entrance design is quite a lookalike to the sea level boundaries in ZX Spectrum computer game Scuba Dive from 1983, with octopus guarding the entrance. | "Europa's crust, with a single entrance into the core demarcated by an octopus leaving a hole." - the entrance design is quite a lookalike to the sea level boundaries in ZX Spectrum computer game Scuba Dive from 1983, with octopus guarding the entrance. | ||
− | + | == Stitched together image? == | |
Would it be difficult to scrape the coords of everything and stitch it together into one large image/something with zoom-in and out a la those made for [[1110: Click and Drag]]?[[Special:Contributions/172.71.166.122|172.71.166.122]] 00:25, 18 December 2022 (UTC)Bumpf | Would it be difficult to scrape the coords of everything and stitch it together into one large image/something with zoom-in and out a la those made for [[1110: Click and Drag]]?[[Special:Contributions/172.71.166.122|172.71.166.122]] 00:25, 18 December 2022 (UTC)Bumpf | ||
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Basic Zoomable Version here: https://old.reddit.com/r/xkcd/comments/zo07ji/xkcd_2712_static_and_zoomable/ --[[Special:Contributions/172.71.254.46|172.71.254.46]] 04:33, 19 December 2022 (UTC) | Basic Zoomable Version here: https://old.reddit.com/r/xkcd/comments/zo07ji/xkcd_2712_static_and_zoomable/ --[[Special:Contributions/172.71.254.46|172.71.254.46]] 04:33, 19 December 2022 (UTC) | ||
− | + | == Different coordinate systems == | |
Coordinates in the game you use to teleport are 2 per pixel ([1000, 0] is 500 pixels from the origin). Coordinates in the json file are 1 per pixel. Should the coordinates in the page be adjusted to be in the "teleport coordinates"? [[User:Majko|Majko]] ([[User talk:Majko|talk]]) 17:14, 18 December 2022 (UTC) | Coordinates in the game you use to teleport are 2 per pixel ([1000, 0] is 500 pixels from the origin). Coordinates in the json file are 1 per pixel. Should the coordinates in the page be adjusted to be in the "teleport coordinates"? [[User:Majko|Majko]] ([[User talk:Majko|talk]]) 17:14, 18 December 2022 (UTC) | ||
− | + | == Navigation display == | |
I created a simple “navigation panel” to show my current coordinates and velocity; write this into the developer console: | I created a simple “navigation panel” to show my current coordinates and velocity; write this into the developer console: | ||
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-- [[Special:Contributions/162.158.146.80|162.158.146.80]] | -- [[Special:Contributions/162.158.146.80|162.158.146.80]] | ||
− | + | == Inspiration for Japan missing? == | |
Could it be a reference to Japan being absent from maps edited by the PRC's government? For example, this PRC-sponsored video features a map in the intro where Japan is missing. https://youtu.be/e0oJtuljYRo [[User:Ck|Ck]] ([[User talk:Ck|talk]]) 12:58, 19 December 2022 (UTC) | Could it be a reference to Japan being absent from maps edited by the PRC's government? For example, this PRC-sponsored video features a map in the intro where Japan is missing. https://youtu.be/e0oJtuljYRo [[User:Ck|Ck]] ([[User talk:Ck|talk]]) 12:58, 19 December 2022 (UTC) | ||
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The above assertion is probably/certainly the reason but, going with the general note of missing islands, it's [http://news.bbc.co.uk/1/hi/wales/3715512.stm not always ''islands'' that go inexplicably missing]... ;) [[Special:Contributions/141.101.99.31|141.101.99.31]] 01:41, 20 December 2022 (UTC) | The above assertion is probably/certainly the reason but, going with the general note of missing islands, it's [http://news.bbc.co.uk/1/hi/wales/3715512.stm not always ''islands'' that go inexplicably missing]... ;) [[Special:Contributions/141.101.99.31|141.101.99.31]] 01:41, 20 December 2022 (UTC) | ||
− | + | == Black Hole Maw == | |
Is the cluster of black holes, labeled "maw", possibly related to the Maw Cluster in Star Wars?[[User:Nedlum|Nedlum]] ([[User talk:Nedlum|talk]]) 17:00, 19 December 2022 (UTC) | Is the cluster of black holes, labeled "maw", possibly related to the Maw Cluster in Star Wars?[[User:Nedlum|Nedlum]] ([[User talk:Nedlum|talk]]) 17:00, 19 December 2022 (UTC) | ||
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The "edge of the universe" planet is missing. Teleporting there with the console command teleports you a few seconds of flight between Soupiter and the Milliway Restaurant. | The "edge of the universe" planet is missing. Teleporting there with the console command teleports you a few seconds of flight between Soupiter and the Milliway Restaurant. | ||
− | + | == Jurassic Park ninja == | |
If you bump into the little dot next to the guy pushing a rock uphill, your spaceship turns into a little ninja guy. Not sure what the reference is. | If you bump into the little dot next to the guy pushing a rock uphill, your spaceship turns into a little ninja guy. Not sure what the reference is. | ||
: not Jurassic Park. It's on Goodhart. [[Special:Contributions/172.69.69.7|172.69.69.7]] 04:03, 20 December 2022 (UTC)Bumpf | : not Jurassic Park. It's on Goodhart. [[Special:Contributions/172.69.69.7|172.69.69.7]] 04:03, 20 December 2022 (UTC)Bumpf | ||
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https://xkcd.com/2713/ is up (Data Point).[[Special:Contributions/172.71.222.108|172.71.222.108]] 03:39, 20 December 2022 (UTC) | https://xkcd.com/2713/ is up (Data Point).[[Special:Contributions/172.71.222.108|172.71.222.108]] 03:39, 20 December 2022 (UTC) | ||
− | + | == What If? 1 scenario planet == | |
Someone put it into the table, but does it really exist? No ID, no transcript, no explanation, no nothing. So I'm probably not the only one who never saw it. --[[Special:Contributions/172.68.110.177|172.68.110.177]] 12:36, 20 December 2022 (UTC) | Someone put it into the table, but does it really exist? No ID, no transcript, no explanation, no nothing. So I'm probably not the only one who never saw it. --[[Special:Contributions/172.68.110.177|172.68.110.177]] 12:36, 20 December 2022 (UTC) | ||
− | + | == Is the universe infinite == | |
Space is big. Really, really big. But it's not infinite. Or is it? If you transport to positive coordinates > ~1000001019, the starfield freezes and becomes blurred. However, you still have momentum/can manouevre, and once you reach acceptable coordinates again it unfreezes. If you transport to negative coordinates < ~-2900000000000000000, the starfield looks fine, but you're frozen in place. Firing your rockets will only move you a short hop before you freeze again, until you manage to hop close enough to acceptable coordinates. It turns out physics is not the same everywhere in the universe after all...[[Special:Contributions/172.70.85.175|172.70.85.175]] 12:26, 21 December 2022 (UTC) | Space is big. Really, really big. But it's not infinite. Or is it? If you transport to positive coordinates > ~1000001019, the starfield freezes and becomes blurred. However, you still have momentum/can manouevre, and once you reach acceptable coordinates again it unfreezes. If you transport to negative coordinates < ~-2900000000000000000, the starfield looks fine, but you're frozen in place. Firing your rockets will only move you a short hop before you freeze again, until you manage to hop close enough to acceptable coordinates. It turns out physics is not the same everywhere in the universe after all...[[Special:Contributions/172.70.85.175|172.70.85.175]] 12:26, 21 December 2022 (UTC) | ||
: Floating-point errors [[Special:Contributions/172.70.142.253|172.70.142.253]] 23:53, 21 December 2022 (UTC) | : Floating-point errors [[Special:Contributions/172.70.142.253|172.70.142.253]] 23:53, 21 December 2022 (UTC) | ||
− | + | == Not working at all for me == | |
If I click and hold on the rocket on the xkcd page, I get a faintish grey copy of it that I can move about within the original pic, or out of the pic into other parts of the window. As soon as I release the button, the grey rocket disappears. What am I missing? [[Special:Contributions/172.70.142.95|172.70.142.95]] 09:35, 22 December 2022 (UTC) | If I click and hold on the rocket on the xkcd page, I get a faintish grey copy of it that I can move about within the original pic, or out of the pic into other parts of the window. As soon as I release the button, the grey rocket disappears. What am I missing? [[Special:Contributions/172.70.142.95|172.70.142.95]] 09:35, 22 December 2022 (UTC) | ||
:That sounds like fairly normal (modern) browser behaviour for 'loose' image objects on a web-page/similar. All controls so far mentioned are via keyboard, and no sign that mouse-control has been implemented in any way. Try cursors/wasd/hjkl (perhaps after a click to 'focus' on the dynamic image?) and it ''should'' work, or at least after a fashion. 13:31, 22 December 2022 (UTC) | :That sounds like fairly normal (modern) browser behaviour for 'loose' image objects on a web-page/similar. All controls so far mentioned are via keyboard, and no sign that mouse-control has been implemented in any way. Try cursors/wasd/hjkl (perhaps after a click to 'focus' on the dynamic image?) and it ''should'' work, or at least after a fashion. 13:31, 22 December 2022 (UTC) | ||
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:::For all I know, you're hitting similar roadblocks to (''some'' places for).me. Or perhaps you've just not found the 'touch' (which l, for my tablet/Chrome use, I had to learn and develop to get some sensible 'play' out of it) and so your trans-orbital slingshots are not giving you the chance to convert into any sort of slow-flyby or landing situation. Or a bit of both (technical issues ''and'' (perhaps because of that?) lack of proper practice with sufficient judicious thrust/rotate control. [[Special:Contributions/172.70.86.105|172.70.86.105]] 12:48, 23 December 2022 (UTC) | :::For all I know, you're hitting similar roadblocks to (''some'' places for).me. Or perhaps you've just not found the 'touch' (which l, for my tablet/Chrome use, I had to learn and develop to get some sensible 'play' out of it) and so your trans-orbital slingshots are not giving you the chance to convert into any sort of slow-flyby or landing situation. Or a bit of both (technical issues ''and'' (perhaps because of that?) lack of proper practice with sufficient judicious thrust/rotate control. [[Special:Contributions/172.70.86.105|172.70.86.105]] 12:48, 23 December 2022 (UTC) | ||
− | + | == Browser must have access to canvas == | |
In case anyone can't fly the ship at all, the game requires browser to access the canvas, or your ship will be constantly "shielded" and unable to move more than a pixel or two at a time. Privacy-based browsers or those with fingerprint defender add-ons block canvas access or will report fake canvas values, so they must be disabled. | In case anyone can't fly the ship at all, the game requires browser to access the canvas, or your ship will be constantly "shielded" and unable to move more than a pixel or two at a time. Privacy-based browsers or those with fingerprint defender add-ons block canvas access or will report fake canvas values, so they must be disabled. | ||
− | + | == Janelle Shane == | |
On the <code>present</code> planet, the woman standing next to the cube with limbs may be Janelle Shane (the author of [https://www.aiweirdness.com/ AI Weirdness]), as the cube drawing bears a resemblance to the little cube robots that she uses in her drawings. | On the <code>present</code> planet, the woman standing next to the cube with limbs may be Janelle Shane (the author of [https://www.aiweirdness.com/ AI Weirdness]), as the cube drawing bears a resemblance to the little cube robots that she uses in her drawings. | ||
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