Editing Talk:2770: Tapetum Lucidum

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::The "bullets" could be fired into a cluster of gravity-blocks and whip around like mad until they timed-out or managed to escape from whatever 'random' side their chaotic paths led them to. Great fun to include such features when editing maps (adding detailing and fine-tuning with a text editor to the conversion of some interesting image to the map format, often obtained via netpbm piping and a bit of other automatic/manual editing), especially with shields a disabled feature so as to make it a risky proposition to enter combat in close proximity (and a rather desperate escape-route, if piled up between walls).
 
::The "bullets" could be fired into a cluster of gravity-blocks and whip around like mad until they timed-out or managed to escape from whatever 'random' side their chaotic paths led them to. Great fun to include such features when editing maps (adding detailing and fine-tuning with a text editor to the conversion of some interesting image to the map format, often obtained via netpbm piping and a bit of other automatic/manual editing), especially with shields a disabled feature so as to make it a risky proposition to enter combat in close proximity (and a rather desperate escape-route, if piled up between walls).
 
::Or set your map with huge time-to-die (bullets, drifting mines, etc), a high number of wall bounces allowed and skew the pickup populations with many multiple spread-shooters (front and rear) and let the players create a 'bullet soup' situation oh so easily! [[Special:Contributions/141.101.99.98|141.101.99.98]] 22:40, 1 May 2023 (UTC)
 
::Or set your map with huge time-to-die (bullets, drifting mines, etc), a high number of wall bounces allowed and skew the pickup populations with many multiple spread-shooters (front and rear) and let the players create a 'bullet soup' situation oh so easily! [[Special:Contributions/141.101.99.98|141.101.99.98]] 22:40, 1 May 2023 (UTC)
::Not sure about xpilot, but these must be bullets, or burst of say plasma/energised particles, as laser beams would go from ship to wall of target (almost) instantaneously.[[User:RIIW - Ponder it|RIIW - Ponder it]] ([[User talk:RIIW - Ponder it|talk]]) 16:19, 2 May 2023 (UTC)
 
  
 
Come on, Randall- Tapetum Ludum was right there! [[User:Breensht|SaturnVI]] ([[User talk:Breensht|talk]]) 11:49, 2 May 2023 (UTC)
 
Come on, Randall- Tapetum Ludum was right there! [[User:Breensht|SaturnVI]] ([[User talk:Breensht|talk]]) 11:49, 2 May 2023 (UTC)
 
https://www.ign.com/articles/2019/10/18/zombieland-rules-full-list-columbus-official-and-deleted-scenes This is one of many possible references for the "double tap" Zombieland quote and annotation noting its use as title in the sequel. ([[User talk:GuestCharlie|talk]])
 
:"Double-tap", by that name but in various subtly different forms (that yet still count upon two shots being made from a single aiming), goes back at least to SOE training manuals in WW2. Zombieland clearly just quotes common parlance, just like Charlie's Angels: Full Throttle wouldn't be considered the source of the phrase "Full Throttle". [[Special:Contributions/172.70.90.101|172.70.90.101]] 19:42, 2 May 2023 (UTC)
 
::I agree, I've known the term "Double Tap" since long before Zombieland came out, and I seriously question the idea that it's where it's best known, except among people young enough not to have heard it before. I don't think it was even used that much, it was just one of the rules he lists at the beginning. It only gained significance by being put in the title of the sequel. (And first thing '''''I''''' think of for "Full Throttle" is the 90s LucasArts adventure game) :) Out of interest I browsed the quotes on IMDb to find the quote to use as a citation, but nobody found it interesting enough to submit (although ''EXPLAINING'' the rule is in there). [[User:NiceGuy1|NiceGuy1]] ([[User talk:NiceGuy1|talk]]) 03:43, 6 May 2023 (UTC)
 
 
is making the transcript this verbose productive? is it supposed to be a guide to fully recreate the image if it's not loading on your end? --[[Special:Contributions/172.70.114.127|172.70.114.127]] 10:57, 2 May 2023 (UTC)
 
:Yes, it should be this verbose. It is meant for the visually impaired. [[Special:Contributions/172.70.134.227|172.70.134.227]] 14:16, 2 May 2023 (UTC)
 
::I disagree. If I was blind, this much text would annoy me, especially if I found out how simple the comic actually is. For example, it's ridiculous to specify that the ships are isosceles triangles, "triangles" is enough. "A video game field with two triangular ships, one firing green lasers bouncing off walls at the other" should be roughly sufficient to start with, come on! There's no reason to get so overly specific, those of us who can see aren't looking at all those details, why should the visually impaired be forced to? [[User:NiceGuy1|NiceGuy1]] ([[User talk:NiceGuy1|talk]]) 03:43, 6 May 2023 (UTC)
 
::: You must be fun at parties [[Special:Contributions/172.70.38.126|172.70.38.126]] 00:29, 12 May 2023 (UTC)
 
:::: Yup! My love of keeping it simple and straightforward comes in handy! :) [[User:NiceGuy1|NiceGuy1]] ([[User talk:NiceGuy1|talk]]) 04:35, 27 May 2023 (UTC)
 
::: Agree completely. Will simplify. [[User:Jkshapiro|Jkshapiro]] ([[User talk:Jkshapiro|talk]]) 16:23, 14 April 2024 (UTC)
 
 
Too much spam was found on the explanation page. This makes it very difficult to tell which text is spam. [[User:ClassicalGames|ClassicalGames]] ([[User talk:ClassicalGames|talk]]) 08:27, 3 May 2023 (UTC)
 

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