Talk:3048: Suspension Bridge
What if a car doing one of the fun jumps lands on a car that didn't do a fun jump? Should we mandate that every car does a fun jump for this reason (and yay, fun jump!)? 198.41.227.115 22:08, 7 February 2025 (UTC)
- Radar speed management, vehicles are only let on the bridge if their expected land point is between the vehicles around them. 172.68.55.80 22:48, 7 February 2025 (UTC)
- Carrot/stick question. If they do a jump, they get their toll refunded on the far side of the bridge. Maybe give them double refund if they do a flip. 172.69.246.135 04:07, 8 February 2025 (UTC)
Do suspension bridges still work when built this way? Those pilings look much easier to sway to me. Maybe they are just buried a little more securely. 172.68.55.80 22:48, 7 February 2025 (UTC)
This looks a lot like a stressed ribbon bridge. 172.69.64.132 22:59, 7 February 2025 (UTC)
This exact proposal, the 'dangling road', is actually The Meta in Poly Bridge 2. Poly Bridge 3 tried to tweak the numbers to make this strat less effective, but a variant of it continues to persist to this day. (This probably goes in the trivia section, because it seems like Randall came to this concept from first principles.) 172.71.151.65 01:07, 8 February 2025 (UTC)
It's funny to me, there's a level in Jak II for the PS2 that's literally just this idea: for whatever reason the city's central palace is held up by five suspension bridge-esque wires, and one level has you crawling along wire #4 to get inside the palace (the catch? The wires are covered in security robots) 172.71.159.7 01:54, 8 February 2025 (UTC)
I like the fact that vehicles are clearly on flexible cables, not some rigid material formed into a catenary shape. There's a truck between the two towers that is visibly depressing the cable it's riding. Nitpicking (talk) 03:57, 8 February 2025 (UTC)
