Editing 1002: Game AIs

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*'''{{w|Snakes and Ladders}}''' (or '''Chutes and Ladders''') is an ancient Indian {{w|race game}}, where the moves are decided entirely by die rolls or other random number generators. (However, any person or computer choosing the numbers needed directly is called "cheating".) A number of tiles are connected by pictures of ladders and snakes (or chutes) which makes the game piece jump forward or backward, respectively. Since the game is decided by pure chance, it occupies the limbo where a computer will always be ''exactly'' as likely to win as a human (indeed, Randall's arrow points at the dividing line between 'humans beat computers' and 'computers cannot compete').
 
*'''{{w|Snakes and Ladders}}''' (or '''Chutes and Ladders''') is an ancient Indian {{w|race game}}, where the moves are decided entirely by die rolls or other random number generators. (However, any person or computer choosing the numbers needed directly is called "cheating".) A number of tiles are connected by pictures of ladders and snakes (or chutes) which makes the game piece jump forward or backward, respectively. Since the game is decided by pure chance, it occupies the limbo where a computer will always be ''exactly'' as likely to win as a human (indeed, Randall's arrow points at the dividing line between 'humans beat computers' and 'computers cannot compete').
  
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*'''{{w|Mao (card game)|Mao}}''' is a card game similar to {{w|Crazy Eights}} or {{w|Uno}}, with the twist that new players aren't told any of the rules and have to deduce them by trial and error. (The rules are sometimes summarized as "The only rule I can tell you is this one"). The goal of the game is to be the first player to get rid of all the cards in their hand, at which point that player invents a new rule and adds it to the ones already in the game. Computers would have a difficult time integrating into Mao as they would need a complicated learning engine capable of deducing rules with no prior training, and would also need the ability to be able to invent rules itself.
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*'''{{w|Mao (card game)|Mao}}''' is a card game similar to {{w|Crazy Eights}} or {{w|Uno}}, with the twist that new players aren't told any of the rules and have to deduce them by trial and error. (The rules are sometimes summarized as "The only rule I can tell you is this one"). The goal of the game is to be the first player to get rid of all the cards in their hand, at which point that player invents a new rule and adds it to the ones already in the game. Computers would have a difficult time integrating into Mao as they would need a complicated learning engine capable of deducing rules with no prior training, and would also need to be able to interact with the game and its players in real-time, as some aspects of the game require immediate responses. Even if the computer could play the game well enough to win a round, it would then need the ability to be able to invent rules itself.
  
 
*'''{{w|Seven minutes in heaven|Seven Minutes in Heaven}}''' is a teenagers' party game first recorded as being played in Cincinnati in the early 1950s. Two people are selected to go into a closet or other dark enclosed space and do whatever they like for seven minutes. Sexual activities are allowed; however kissing and making out are more common.
 
*'''{{w|Seven minutes in heaven|Seven Minutes in Heaven}}''' is a teenagers' party game first recorded as being played in Cincinnati in the early 1950s. Two people are selected to go into a closet or other dark enclosed space and do whatever they like for seven minutes. Sexual activities are allowed; however kissing and making out are more common.

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