Editing 1002: Game AIs

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:The below games are incredibly difficult to "solve" due to the near-infinite number of possible positions. Computers built in the early 21st century would take years to calculate a single "ideal" move. Worse, the human opponent has the ability to "bluff"; that is, to make a bad move, thus baiting the computer into a trap. Complex algorithms have been devised to make moves in a reasonable timeframe, but so far they are all highly vulnerable to bluffing. As mentioned in the comic, focused research and development is working on refining these algorithms to play the games better.
 
:The below games are incredibly difficult to "solve" due to the near-infinite number of possible positions. Computers built in the early 21st century would take years to calculate a single "ideal" move. Worse, the human opponent has the ability to "bluff"; that is, to make a bad move, thus baiting the computer into a trap. Complex algorithms have been devised to make moves in a reasonable timeframe, but so far they are all highly vulnerable to bluffing. As mentioned in the comic, focused research and development is working on refining these algorithms to play the games better.
  
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*'''{{w|StarCraft}}''' is a military real-time strategy video game series. The game revolves around three species, Terran (humans), Zerg, and Protoss, fighting for dominance in a distant part of the Milky Way galaxy known as the Koprulu Sector. Players must gather resources, build buildings and units, attack the opponent's base, and defend their base. While even average Starcraft players can defeat the AIs that originally shipped with the games, Starcraft has since been adopted as a standard benchmark for AI research, largely because of its excellent balance. Thanks to that attention, computers can now defeat at least 99.8% of all players, and the trend does not look promising for humans.
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*'''{{w|StarCraft}}''' is a military real-time strategy video game series. The game revolves around three species, Terran (humans), Zerg, and Protoss, fighting for dominance in a distant part of the Milky Way galaxy known as the Koprulu Sector. Players must gather resources, build buildings and units, attack the opponent's base, and defend their base. While even average Starcraft players can defeat the AIs that originally shipped with the games, Starcraft has since been adopted as a standard benchmark for AI research, largely because of its excellent balance. Thanks to that attention, computers can now defeat almost all expert players, and the trend does not look promising for humans.
  
 
*'''{{w|Poker}}''' is a family of card games involving betting and individualistic play whereby the winner is determined by the ranks and combinations of their cards, some of which remain hidden until the end of the game. It is also, however, a game of deception and intimidation, the ubiquitous "poker face" being considered the most important part of the game.<br>
 
*'''{{w|Poker}}''' is a family of card games involving betting and individualistic play whereby the winner is determined by the ranks and combinations of their cards, some of which remain hidden until the end of the game. It is also, however, a game of deception and intimidation, the ubiquitous "poker face" being considered the most important part of the game.<br>

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