Editing 1023: Late-Night PBS

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''Where in the World Is Carmen Sandiego'' was originally an educational {{w|video game}} released in 1985. {{w|Carmen Sandiego}} was a mysterious character that the player tracked around the globe, attempting to find clues as to where she was heading to next. The game helped players learn geography and facts about the world while having fun. The video game inspired the TV show ''Where in the World Is Carmen Sandiego?''.
 
''Where in the World Is Carmen Sandiego'' was originally an educational {{w|video game}} released in 1985. {{w|Carmen Sandiego}} was a mysterious character that the player tracked around the globe, attempting to find clues as to where she was heading to next. The game helped players learn geography and facts about the world while having fun. The video game inspired the TV show ''Where in the World Is Carmen Sandiego?''.
  
The show was split into three rounds. In the first round, there were three child contestants, called “gumshoes” on the show, who scored points for every question they answered correctly. The top two scoring gumshoes moved onto the next round, where they had to play a game based on the card game {{w|Concentration (game)|Concentration}}, in which they had to find the thief, warrant, and loot in the correct order. Whichever gumshoe did so captured the thief, saved the loot, and moved onto the next round, where they had a chance to catch Carmen Sandiego herself. Success was not always guaranteed in this round, as contestants had to plant flags correct on seven different countries in a continent within a very short time. If successful, they captured Carmen and won the grand prize (a trip to a place of their choosing in the continental US). If not, Carmen would escape and the contestant would win a lesser prize (such as a computer).
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The show was split into three rounds. In the first round, there were three child contestants, called “gumshoes” on the show, who scored points for every question they answered correctly. The top two scoring gumshoes moved onto the next round, where they had to play a game based on the card game {{w|Concentration (game)|Concentration}}, in which they had to find the thief, warrant, and loot in the correct order. Whichever gumshoe did so captured the thief, saved the loot, and moved onto the next round, where they had a chance to catch Carmen Sandiego herself. Success was not always guaranteed in this round, as contestants had to plant flags correct on seven different countries in a continent within a very short time. If successfully, they captured Carmen and won the grand prize (a trip to a place of their choosing in the continental US). If not, Carmen would escape and the sleuth would win a lesser prize (such as a computer).
  
 
The role of The Chief was played by {{w|Lynne Thigpen}}. She explained the mission to the contestants, and gave some clues to the thief's last whereabouts. When the mission was over The Chief would appear and congratulate them if successful or console them if Carmen got away.
 
The role of The Chief was played by {{w|Lynne Thigpen}}. She explained the mission to the contestants, and gave some clues to the thief's last whereabouts. When the mission was over The Chief would appear and congratulate them if successful or console them if Carmen got away.

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