Editing 1468: Worrying

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*'''Spilling a drink on your shirt''': In both real life and in movies, this just causes a stain and maybe a little embarrassment.
 
*'''Spilling a drink on your shirt''': In both real life and in movies, this just causes a stain and maybe a little embarrassment.
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*'''Nosebleed''': Nosebleeds are common in real life, as they can result from even a mild impact to the face, or even dried out sinuses. There are some conditions where nosebleeds can indicate something more serious (such as a stroke, or radiation poisoning), but those are vastly outnumbered by bleeds that are relatively harmless. Unless there's a reason to believe that a nosebleed is connected to something else, they rarely even require medical attention. {{tvtropes|DeadlyNosebleed|Nosebleeds in movies}} are almost always a sign that something ''is'' seriously wrong - the common, mundane nosebleeds almost never come up.
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*'''Nosebleed''': Nosebleeds are common in real life, as they can result from even a mild impact to the face, or even dried out sinuses. There are some conditions where nosebleeds can indicate something more serious (such as a stroke, or radiation poisoning, but those are vastly outnumbered by bleeds that are relatively harmless. Unless there's a reason to believe that a nosebleed is connected to something else, they rarely even require medical attention. {{tvtropes|DeadlyNosebleed|Nosebleeds in movies}} are almost always a sign that something ''is'' seriously wrong - the common, mundane nosebleeds almost never come up.
 
*'''Breaking news''': People in real life commonly don't pay much attention to the news at all, so many breaking stories go unnoticed until much later.  Most breaking news stories are also about non-threatening events (e.g. presidential addresses) or events that are far removed from the viewer. However, in movies, "breaking news" broadcasts are almost always a means to introduce a significant plot element which directly impact the protagonists, and are usually very serious events. XKCD has referenced [[1387|news reports as foreshadowing before]].
 
*'''Breaking news''': People in real life commonly don't pay much attention to the news at all, so many breaking stories go unnoticed until much later.  Most breaking news stories are also about non-threatening events (e.g. presidential addresses) or events that are far removed from the viewer. However, in movies, "breaking news" broadcasts are almost always a means to introduce a significant plot element which directly impact the protagonists, and are usually very serious events. XKCD has referenced [[1387|news reports as foreshadowing before]].
 
*'''Parking ticket''': Tickets in movies are almost always ignored, but in real life, they are moderately worrying because they cost money and can tarnish your driving record.
 
*'''Parking ticket''': Tickets in movies are almost always ignored, but in real life, they are moderately worrying because they cost money and can tarnish your driving record.
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*'''Chest wounds''': The chart mentions wounds on both your right and left sides. In real life, a chest wound to either side is extremely worrying. But in movies, getting wounded on the right side of the chest will rarely deal lasting damage to the hero or primary villain, to show how badass they are. Wounds on the ''left'' side of the chest generally signify swift death. This is likely due to the common misconception that the heart is on the left side of the chest - it is actually in the center, with a slight tendency to the left. However, even left-side chest wounds in movies are apparently still less worrisome than coughs and nosebleeds. It must also be noted that the term "chest wound" is broader than what the author of the comic appears to mean. More narrow terms of "thoracic gunshot wound", "gunshot chest wound", "thoracic ballistic trauma" or "penetrating chest wound" (the latter is slightly broader and includes the damage inflicted by blades and other impaled objects) would be more appropriate because just a "chest wound" includes such insignificant events as minor skin cuts in the chest area.
 
*'''Chest wounds''': The chart mentions wounds on both your right and left sides. In real life, a chest wound to either side is extremely worrying. But in movies, getting wounded on the right side of the chest will rarely deal lasting damage to the hero or primary villain, to show how badass they are. Wounds on the ''left'' side of the chest generally signify swift death. This is likely due to the common misconception that the heart is on the left side of the chest - it is actually in the center, with a slight tendency to the left. However, even left-side chest wounds in movies are apparently still less worrisome than coughs and nosebleeds. It must also be noted that the term "chest wound" is broader than what the author of the comic appears to mean. More narrow terms of "thoracic gunshot wound", "gunshot chest wound", "thoracic ballistic trauma" or "penetrating chest wound" (the latter is slightly broader and includes the damage inflicted by blades and other impaled objects) would be more appropriate because just a "chest wound" includes such insignificant events as minor skin cuts in the chest area.
  
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The title text expands on the aforementioned breaking news reports. While already overly worrying whenever they occur in movies compared to real life, should the movie's news report cover an event at a hospital (usually an outbreak of some major disease) or a laboratory (a monster escaping, a toxic gas released, an explosion, etc.), these events are universally much more worrisome than any other type of news story since they are guaranteed to be important for the protagonists in short order. In real life, breaking news from such locations may be more likely to be serious, but are still very unlikely to impact the viewer directly.
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The title text expands on the aforementioned breaking news reports. While already overly worrying whenever they occur in movies compared to real life, should the movie's news report cover an event at a hospital (usually an outbreak of some major disease) or a laboratory (a monster escaping, a toxic gas released, an explosion, etc.), these events are universally much more worrisome than any other type of news story since they are guaranteed to be important for the protagonists in short order. In real life, breaking news from such locations may be more likely to be serious, but are still very unlikely to impact the viewer directly.  
  
 
==Table==
 
==Table==
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The comic shows an X-Y plot of events, showing how worried you should be ''in real life'' on the vertical axis and ''in movies'' on the horizontal axis. Each axis goes from "not very worried" to "very worried".  
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The comic shows an X-Y plot of events, showing how worried you should be ''in real life'' on the vertical axis and ''in movies'' on the horizontal axis. The axis goes from "not very worried" to "very worried".  
  
 
Below is a table listing the coordinates for each event according to how worrying it is. The coordinates have been found by measuring each dot to the two axises and then assuming that the extremes are at 100%.  
 
Below is a table listing the coordinates for each event according to how worrying it is. The coordinates have been found by measuring each dot to the two axises and then assuming that the extremes are at 100%.  

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