Editing 2189: Old Game Worlds
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==Explanation== | ==Explanation== | ||
+ | {{incomplete|Created by a VERY OLD GAME CHARACTER. Do NOT delete this tag too soon.}} | ||
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[[Randall]] sits at his computer looking at a menu of games which have been ordered into three sections, New, Old and Very old games (see [[#List of games|List of games]] below). At the bottom of this list, 2nd to last, he chooses to click on ''{{w|Super Mario Bros.}}'' which then opens as shown in the next four panels. | [[Randall]] sits at his computer looking at a menu of games which have been ordered into three sections, New, Old and Very old games (see [[#List of games|List of games]] below). At the bottom of this list, 2nd to last, he chooses to click on ''{{w|Super Mario Bros.}}'' which then opens as shown in the next four panels. | ||
− | This comic explores the difference between the real world, where artificial structures require constant upkeep and communities change with time, and the digital worlds of video games, where everything is static until the plot demands otherwise. Although ''online'' games do require server maintenance by the owners | + | This comic explores the difference between the real world, where artificial structures require constant upkeep and communities change with time, and the digital worlds of video games, where everything is static until the plot demands otherwise. Although ''online'' games do require server maintenance by the owners, offline games are - and always have been - perpetual existences, unchanging so long as the data is intact. |
− | As the narration explores this incongruity, and theorizes about the idea of it not being so, the comic displays the alternative with the ubiquitous video game - ''Super Mario Bros.'' (1985) - as an example. {{w|Mario}} arrives in World 1-1 to find a {{w|Goomba}} expressing surprise that the plumber has deigned to return to the place where his '''first''' journey began. As he advances, he finds both signs of progress - a {{w|Cell site|cellphone tower}}, an {{w|Motorized scooter|e-scooter}}, a {{w|Quadcopter|drone}} - and signs of disrepair - damaged {{w|Warp (video gaming)|Warp Pipes}}, loose blocks. At World 1- | + | As the narration explores this incongruity, and theorizes about the idea of it not being so, the comic displays the alternative with the ubiquitous video game - ''Super Mario Bros.'' (1985) - as an example. {{w|Mario}} arrives in World 1-1 to find a {{w|Goomba}} expressing surprise that the plumber has deigned to return to the place where his '''first''' journey began. As he advances, he finds both signs of progress - a {{w|Cell site|cellphone tower}}, an {{w|Motorized scooter|e-scooter}}, a {{w|Quadcopter|drone}} - and signs of disrepair - damaged {{w|Warp (video gaming)|Warp Pipes}}, loose blocks. At World 1-Castle, he finds {{w|Toad (Nintendo)|Toad}} - usually warning him that {{w|Princess Peach|the Princess}} is being held elsewhere - informing him that the castle has been remodeled into a {{w|Panera Bread|Panera}} bakery. As shown in the previous comic, [[2188: E Scooters]] are not universally seen as a good thing. Similar, the selected modern elements, cellphone towers and (surveillance) drones, also might put a dystopian feel to the changed video game world. |
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− | + | The title-text abruptly switches to Mario's acceptance of the changes to World 1-1, and deciding to make the most of it by purchasing a {{w|cinnamon roll}}. "Coins" are the ubiquitous currency of the {{w|Mushroom Kingdom}} and most other locations Mario visits in the ''Mario'' series, taking the form of large nondescript golden circles, usually with a rectangular indent in the middle. | |
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− | The title-text abruptly switches to Mario's acceptance of the changes to World 1, and deciding to make the most of it by purchasing a {{w|cinnamon roll}}. "Coins" are the | ||
The concept of an old, dilapidated version of the world of the original Super Mario Bros. was explored by Nintendo themselves in the [https://www.ssbwiki.com/Mushroomy_Kingdom Mushroomy Kingdom] stage featured in multiple Super Smash Bros. games. | The concept of an old, dilapidated version of the world of the original Super Mario Bros. was explored by Nintendo themselves in the [https://www.ssbwiki.com/Mushroomy_Kingdom Mushroomy Kingdom] stage featured in multiple Super Smash Bros. games. | ||
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===List of games=== | ===List of games=== | ||
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##{{w|Worms Armageddon}} (1999) | ##{{w|Worms Armageddon}} (1999) | ||
##{{w|Elasto Mania}} (2000) | ##{{w|Elasto Mania}} (2000) | ||
− | ##{{w|Katamari Damacy}} (2004 | + | ##{{w|Katamari Damacy}} (2004) |
− | ##{{w|Mario Kart}} ( | + | ##{{w|Mario Kart 64|Mario Kart}} (1997). Aka Mario Kart 64! (A [[:Category:Mario Kart|recurring]] theme). |
#Very old games: | #Very old games: | ||
##{{w|Link's Awakening}} (1993) (aka The Legend of Zelda: Link's Awakening) | ##{{w|Link's Awakening}} (1993) (aka The Legend of Zelda: Link's Awakening) | ||
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:Narrator: That pipes have rusted, walls have crumbled, bad guys have moved on. | :Narrator: That pipes have rusted, walls have crumbled, bad guys have moved on. | ||
− | :[Mario has moved on to World 1- | + | :[Mario has moved on to World 1-Castle, the castle has been replaced with a bakery. The blocks beneath his feet are now smaller and gray and above them is black background. The character Toad with the white hat with red circles is standing in front of a bakery disc with shelves of bread and cake behind it. There is a green sign on the front of the brown disk. Toad talks to Mario with white text in the black background. Above the black part of the image is more narration in a frame-less white section:] |
:Narrator: That even our game worlds can't escape the passage of time. | :Narrator: That even our game worlds can't escape the passage of time. | ||
:Toad: Thank you, Mario! | :Toad: Thank you, Mario! | ||
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[[Category:Comics with color]] | [[Category:Comics with color]] | ||
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[[Category:Video games]] | [[Category:Video games]] | ||
− | [[Category: | + | [[Category:Mario Kart]] |
[[Category:Drones]] | [[Category:Drones]] | ||
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