Editing 218: Nintendo Surgeon

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==Explanation==
 
==Explanation==
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The {{w|Nintendo Entertainment System}}, released in North America in 1985, helped revitalize the video-game industry after the {{w|North American video game crash of 1983|video-game crash}} of 1983, with such games as the ''{{w|Super Mario Bros.}}'' series, ''{{w|The Legend of Zelda (game)|The Legend of Zelda}},'' the ''{{w|Mega Man}}'' series, ''{{w|Castlevania}},'' and ''{{w|Metroid (game)|Metroid}}'' helping it stand alone as what is still considered by many people today, the greatest video-game console of all time.
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The {{w|Nintendo Entertainment System}}, released in North America in 1985, helped revitalize the video-game industry after the {{w|North American video game crash of 1983|video-game crash}} of 1983, with such games as the ''{{w|Super Mario Bros.}}'' series, ''{{w|The Legend of Zelda (game)|The Legend of Zelda}},'' the ''{{w|Mega Man}}'' series, ''{{w|Castlevania}},'' and ''{{w|Metroid (game)|Metroid}}'' helping it stand alone as what is still considered by many people today, the greatest video-game console of all-time.
  
 
However, it was notorious for glitching games upon start-up, due in no small part to the unusual shape of the game console, which required one to open the door, push the game cartridge inside, push down to lock it in place, and push the power button. The console was deliberately designed this way so that it wouldn't look like a regular video-game console (and wouldn't be associated with the still-fresh stigma of the video-game crash only two years previous), but it caused no end of pain for people wanting to play the games. It would work fine for about two years, but after that "cartridge tilt" would become a problem as either the game's or the console's electric contacts could become misaligned.
 
However, it was notorious for glitching games upon start-up, due in no small part to the unusual shape of the game console, which required one to open the door, push the game cartridge inside, push down to lock it in place, and push the power button. The console was deliberately designed this way so that it wouldn't look like a regular video-game console (and wouldn't be associated with the still-fresh stigma of the video-game crash only two years previous), but it caused no end of pain for people wanting to play the games. It would work fine for about two years, but after that "cartridge tilt" would become a problem as either the game's or the console's electric contacts could become misaligned.

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