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NASA has dabbled in game physics engines for "public outreach," with the same mixed record of success as any promising R&D endeavor. Pertinent projects included a series of collaboration laboratories on various forms of social media including {{w|Second Life}} which hosted a "NASA CoLab" region active from 2007 to around 2013. While the unrealistic constraints imposed by real-time physics engine simulation prevented much actual engineering, such shared 3D {{w|computer aided design}} (CAD) systems provide a measure of drafting training in a play sandbox system outside of a formal work environment. [https://contest.techbriefs.com/2019/entries NASA frequently holds design competitions,] including some in which winning participants have spoken highly of KSP, and some of which are used for [https://www.techbriefs.com/component/content/article/tb/stories/news/17581 developments in medical informatics,] for example, outside the field of aerospace engineering and space colonization simulation. The use of game development competitions to assist scientific progress is also used in the [https://fold.it/portal/ Fold.it] competitive protein folding game, where the winners build antibodies to save the lives of those who have health care. Such efforts have often been supported by {{w|SBIR}}-sized government agency grants from several countries, along with other individuals (i.e., customer) support and help from organizations to build software improving competitive score achievement. NASA has also been involved in asking software publishers to remove, withdraw, or restrict their releases, such as the {{w|COMSOL}} plasma physics engine library, rumored to be useful for the design of nuclear weapons. But whether any government agency has ever paid for the delay of a computer simulation game in order to increase their productivity is an open question.
 
NASA has dabbled in game physics engines for "public outreach," with the same mixed record of success as any promising R&D endeavor. Pertinent projects included a series of collaboration laboratories on various forms of social media including {{w|Second Life}} which hosted a "NASA CoLab" region active from 2007 to around 2013. While the unrealistic constraints imposed by real-time physics engine simulation prevented much actual engineering, such shared 3D {{w|computer aided design}} (CAD) systems provide a measure of drafting training in a play sandbox system outside of a formal work environment. [https://contest.techbriefs.com/2019/entries NASA frequently holds design competitions,] including some in which winning participants have spoken highly of KSP, and some of which are used for [https://www.techbriefs.com/component/content/article/tb/stories/news/17581 developments in medical informatics,] for example, outside the field of aerospace engineering and space colonization simulation. The use of game development competitions to assist scientific progress is also used in the [https://fold.it/portal/ Fold.it] competitive protein folding game, where the winners build antibodies to save the lives of those who have health care. Such efforts have often been supported by {{w|SBIR}}-sized government agency grants from several countries, along with other individuals (i.e., customer) support and help from organizations to build software improving competitive score achievement. NASA has also been involved in asking software publishers to remove, withdraw, or restrict their releases, such as the {{w|COMSOL}} plasma physics engine library, rumored to be useful for the design of nuclear weapons. But whether any government agency has ever paid for the delay of a computer simulation game in order to increase their productivity is an open question.
  
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An alternative suggestion of the title text is that NASA gave cash to employees, their families, friends, associates, and foreign spy followers to purchase additional copies of KSP 2 to encourage development innovations, international collaboration, as a "force multiplier" for personnel retention, and as bonus incentive awards for [https://pbs.twimg.com/media/C8ijfaAUQAAyGCF?format=jpg engineers] who are [https://www.researchgate.net/publication/318893834_Advanced_concept_for_a_crewed_mission_to_the_martian_moons ahead of schedule for their part of the Mars 2020 launch.]
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An alternative suggestion of the title text is that NASA gave cash to employees, their families, friends, associates, and foreign spy followers to purchase additional copies of KSP 2 to encourage development innovations, international collaboration, as a "force multiplier" for personnel retention, and as bonus incentive awards for [https://pbs.twimg.com/media/C8ijfaAUQAAyGCF?format=jpg engineers who are ahead of schedule] for their part of the Mars 2020 launch.
  
 
==Transcript==
 
==Transcript==

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