Editing 2509: Useful Geometry Formulas

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The surface area of the prism would be 2bh + 2db sin θ + 2dh. The volume is bdh sin θ. Assuming a 3D shape, θ can be artificially altered by the projection; the assumption could be made that θ is 90 degrees, and sin θ is 1 (and therefore can be eliminated from the formulas), but since θ is marked, such an assumption might not be valid.
 
The surface area of the prism would be 2bh + 2db sin θ + 2dh. The volume is bdh sin θ. Assuming a 3D shape, θ can be artificially altered by the projection; the assumption could be made that θ is 90 degrees, and sin θ is 1 (and therefore can be eliminated from the formulas), but since θ is marked, such an assumption might not be valid.
 
In the history of the development of computer-generated 3D graphics, calculations of the apparent visual area taken up by the projection of a volume may have been useful in occlusion-like optimizations, where each drawn pixel may be passed through many fragment shaders.
 
  
 
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