Editing 2711: Optimal Bowling

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This series of line graphs purports to advise players on how to improve their odds of achieving a strike in the sport of {{w|bowling}} – presumably {{w|ten-pin bowling}}, the most popular version of the sport in the United States. Among the parameters being measured — those being angle of throw, throwing speed, spinning speed, and weight of the ball — all four graphs encompass a range far larger than would be useful for reference by a bowler. The latter three in particular are on {{w|logarithmic scale}}s, leading up to values that are impossible for a human to achieve.{{Citation needed}}
 
This series of line graphs purports to advise players on how to improve their odds of achieving a strike in the sport of {{w|bowling}} – presumably {{w|ten-pin bowling}}, the most popular version of the sport in the United States. Among the parameters being measured — those being angle of throw, throwing speed, spinning speed, and weight of the ball — all four graphs encompass a range far larger than would be useful for reference by a bowler. The latter three in particular are on {{w|logarithmic scale}}s, leading up to values that are impossible for a human to achieve.{{Citation needed}}
  
The first line graph indicates that a bowler has the greatest chance of achieving a strike by aiming the ball directly at the pins, with the chance of a strike decreasing rapidly as the ball is aimed to the left or the right. The closer you aim to the pins, the more likely it is you hit them.{{Citation needed}} While a novice bowler may have difficulty achieving a 0° angle roll, their roll would still not come close to a -90° or 90° angle (due left or due right), much less a -180° or 180° angle (which, in either case, would be the opposite direction from the pins). Unlike with the other graphs, it is physically possible for a bowler to aim the ball at any angle, albeit not permissible under bowling rules; aiming the ball at an angle which deviates significantly from 0° would most likely cause the ball to end up in the gutter, while more violent or wildly aimed actions could create a risk of the ball going into one of the other lanes or missing the lanes entirely, which could annoy, anger, or even endanger other bowlers and employees of the bowling alley.
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The first line graph indicates that a bowler has the greatest chance of achieving a strike by aiming the ball directly at the pins, with the chance of a strike decreasing rapidly as the ball is aimed to the left or the right. The closer you aim to the pins, the more likely it is you hit them.{{Citation needed}} While a novice bowler may have difficulty achieving a 0° angle roll, their roll would still not come close to a -90° or 90° angle (due left or due right), much less a -180° or 180° angle (which, in either case, would be the opposite direction from the pins). Unlike with the other graphs, it is physically possible for a bowler to aim the ball at any angle, albeit not permissible under bowling rules; aiming the ball at an angle which deviates significantly from 0° would most likely cause the ball to end up in the gutter, while more violent or wildly aimed actions could create a risk of the ball going into one of the other lanes or missing the lanes entirely, which would annoy or anger other bowlers and employees of the bowling alley (and possibly endanger them, if the absolute value of the angle is superior to 90° on either side).
  
 
The second graph indicates that a bowler has the greatest chance of achieving a strike by throwing the ball about 5–20 m/s (11–45 mph, 18–72 kph), with the chance of a strike decreasing as the speed is increased or decreased. Most bowlers cannot throw more than 45 m/s (100 mph or 160 kph).{{Citation needed}} According to the graph, any throw faster than 100 m/s would cause equipment damage, and then widespread destruction several orders of magnitude later. (Possibly a reference to {{what if|1|Relativistic Baseball}}.) The graph ends at the {{w|speed of light}}, as it is physically impossible to throw anything faster.
 
The second graph indicates that a bowler has the greatest chance of achieving a strike by throwing the ball about 5–20 m/s (11–45 mph, 18–72 kph), with the chance of a strike decreasing as the speed is increased or decreased. Most bowlers cannot throw more than 45 m/s (100 mph or 160 kph).{{Citation needed}} According to the graph, any throw faster than 100 m/s would cause equipment damage, and then widespread destruction several orders of magnitude later. (Possibly a reference to {{what if|1|Relativistic Baseball}}.) The graph ends at the {{w|speed of light}}, as it is physically impossible to throw anything faster.

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