Editing 277: Long Light
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 10: | Line 10: | ||
This strip depicts a common experience to most people - becoming frustrated with a device, system, or rule that appears to be badly made or have no purpose other than to frustrate the user (in this case, a traffic light that seems unreasonably, inexplicably long). One temptation we might have in these cases is to blame the designer of the system. Here, the designer appears and testifies to the amount of effort that went into the design, considering many factors. He challenges [[Cueball]] to come up with a better solution, the implication being that without a similar amount of training and effort, any naive solution would have flaws the designer would be happy to point out. This demonstrates to Cueball ''and'' the reader that just because they were unlucky enough to encounter something in a way that was inconvenient for no obvious reason, doesn't mean there is no reason at all. | This strip depicts a common experience to most people - becoming frustrated with a device, system, or rule that appears to be badly made or have no purpose other than to frustrate the user (in this case, a traffic light that seems unreasonably, inexplicably long). One temptation we might have in these cases is to blame the designer of the system. Here, the designer appears and testifies to the amount of effort that went into the design, considering many factors. He challenges [[Cueball]] to come up with a better solution, the implication being that without a similar amount of training and effort, any naive solution would have flaws the designer would be happy to point out. This demonstrates to Cueball ''and'' the reader that just because they were unlucky enough to encounter something in a way that was inconvenient for no obvious reason, doesn't mean there is no reason at all. | ||
β | Of course, all of this has occurred after the designer leapt out of nowhere onto the hood of the car, so he may not be entirely stable. This is elaborated upon in the final panel, where the designer finally admits that red light won't change until Tuesday | + | Of course, all of this has occurred after the designer leapt out of nowhere onto the hood of the car, so he may not be entirely stable. This is elaborated upon in the final panel, where the designer finally admits that red light won't change until Tuesday (presumably a day or more beyond the current time), meaning that the timing scheme really was absurd after all. It is also possible that the designer has intentionally changed the light specifically to make Cueball wait for a couple of days, or to stop himself from being flung off of the hood of the car. This comic was published on a Friday; it seems that Cueball has to wait a few days more. |
The title text returns to the original point, reminding us that designers work hard and often encounter complex problems in doing their jobs. Their frustration may also be in part from the knowledge that future users will blame them for unavoidable problems and undervalue their work. With a little empathy, we can find a human connection to these problems, rather than let them drive us crazy. | The title text returns to the original point, reminding us that designers work hard and often encounter complex problems in doing their jobs. Their frustration may also be in part from the knowledge that future users will blame them for unavoidable problems and undervalue their work. With a little empathy, we can find a human connection to these problems, rather than let them drive us crazy. |