Editing 53: Hobby

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This was the fifty-first comic originally posted to [[LiveJournal]]. The previous one was [[52: Secret Worlds]], and the next one was [[55: Useless]]. It was among the [[:Category:Posted on LiveJournal after xkcd.com|last eleven comics]] posted both on LiveJournal and on [https://xkcd.com xkcd.com] after the new site was launched. This comic wasn't published on the same day across both sites, but most of them shared the same posting day. It was released on LiveJournal on January 25, 2006, two days after originally being posted on [https://xkcd.com xkcd.com]. See the [[#Trivia|triva section]] below.
 
This was the fifty-first comic originally posted to [[LiveJournal]]. The previous one was [[52: Secret Worlds]], and the next one was [[55: Useless]]. It was among the [[:Category:Posted on LiveJournal after xkcd.com|last eleven comics]] posted both on LiveJournal and on [https://xkcd.com xkcd.com] after the new site was launched. This comic wasn't published on the same day across both sites, but most of them shared the same posting day. It was released on LiveJournal on January 25, 2006, two days after originally being posted on [https://xkcd.com xkcd.com]. See the [[#Trivia|triva section]] below.
  
This is the second comic in the [[:Category:My Hobby|My Hobby series]]. It humorously compares the rules of light gun cabinet arcade video games with real life. [[Randall]] suggests that his hobby is going to drug busts with the expressed purpose of getting shot as an innocent bystander, thereby causing the police to lose 100 points.
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This is the second in the "[[My Hobby]]" series of ''[[xkcd]]'' comics. This comic humorously compares the rules of light gun cabinet arcade video games with real life. [[Randall]] suggests that his hobby is going to drug busts with the expressed purpose of getting shot as an innocent bystander, thereby causing the police to lose 100 points.
  
 
Drug busts are events where police attempt to catch drug dealers, suppliers, and financiers in situations with enough evidence to convict them. In the style of arcade video games being examined, drug busts are usually depicted as chaotic events with villains, innocent bystanders, captives, and allies popping up like spring loaded targets at a shooting range in a setting with lots of places to hide. If you don't shoot a hostile target sufficiently quickly, you will be shot, so it is common to shoot the wrong targets. To add extra challenge, these games often deduct points — or worse, cause damage to the player character — if the player shoots the wrong target. This is often frustrating; not only does the player feel that they have failed to judge their target properly, but the wasted time can cause them to get shot by the ''real'' targets.  
 
Drug busts are events where police attempt to catch drug dealers, suppliers, and financiers in situations with enough evidence to convict them. In the style of arcade video games being examined, drug busts are usually depicted as chaotic events with villains, innocent bystanders, captives, and allies popping up like spring loaded targets at a shooting range in a setting with lots of places to hide. If you don't shoot a hostile target sufficiently quickly, you will be shot, so it is common to shoot the wrong targets. To add extra challenge, these games often deduct points — or worse, cause damage to the player character — if the player shoots the wrong target. This is often frustrating; not only does the player feel that they have failed to judge their target properly, but the wasted time can cause them to get shot by the ''real'' targets.  

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