Editing Talk:2189: Old Game Worlds

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:I disagree.  Tunnels of Doom (TI 99/4A, 1982) literally had randomized worlds regenerated every time you went in- with a 3d maze several layers deep.  Also Hunt the Wumpus and even nethack are older yet.  Of course, Tunnels of Doom came pre-distressed, it was a dungeon crawl after all.[[User:Seebert|Seebert]] ([[User talk:Seebert|talk]]) 11:38, 14 August 2019 (UTC)
 
:I disagree.  Tunnels of Doom (TI 99/4A, 1982) literally had randomized worlds regenerated every time you went in- with a 3d maze several layers deep.  Also Hunt the Wumpus and even nethack are older yet.  Of course, Tunnels of Doom came pre-distressed, it was a dungeon crawl after all.[[User:Seebert|Seebert]] ([[User talk:Seebert|talk]]) 11:38, 14 August 2019 (UTC)
 
::The first version of NetHack was released in 1987, so it's definitely not older than Tunnels of Doom.[[Special:Contributions/162.158.238.166|162.158.238.166]] 15:27, 14 August 2019 (UTC)
 
::The first version of NetHack was released in 1987, so it's definitely not older than Tunnels of Doom.[[Special:Contributions/162.158.238.166|162.158.238.166]] 15:27, 14 August 2019 (UTC)
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:Consider what is seen in the plot of {{w|Only You Can Save Mankind}}, an acknowledged persistence within the game-universe (except for the 'players' who come back again and again) and even at one point we are shown effectively the relics of Space Invader battles of times past... An interesting book from a philosophical standpoint (though I'm not sure I'd force Randall to read it, if he isn't already aware of it, except as an intro to the minor series that leads up to Johnny And The Bomb which he might find interesting for other reasons) if it isn't just dismissable as a fever-dream building upon mysteriously synchronised (without even RTCs, in the typical standalone game computers of the day!) self-sabotaging code. [[Special:Contributions/162.158.91.143|162.158.91.143]] 03:44, 15 August 2019 (UTC)
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:Consider what is seen in the plot of {{w|Only You Can Save Mankind}}, an acknowledged persistent within the game-universe (except for the 'players' who come back again and again) and even at one point we are shown effectively the relics of Space Invader battles of times past... An interesting book from a philosophical standpoint (though I'm not sure I'd force Randall to read it, if he isn't already aware of it, except as an intro to the minor series that leads up to Johnny And The Bomb which he might find interesting for other reasons) if it isn't just dismissable as a fever-dream building upon mysteriously synchronised (without even RTCs, in the typical standalone game computers of the day!) self-sabotaging code. [[Special:Contributions/162.158.91.143|162.158.91.143]] 03:44, 15 August 2019 (UTC)
  
 
"Mario kart" is a series, not a game. Its first title "Super Mario Kart" was released in 1992, which would be older than the "very old game" "Escape Velocity (1996)". Maybe Randall referred to "Mario kart 64", which was released in North America 1997 in, rendering it newer than "Escape Velocity". Stefan 08:51, 14 August 2019 (UTC)
 
"Mario kart" is a series, not a game. Its first title "Super Mario Kart" was released in 1992, which would be older than the "very old game" "Escape Velocity (1996)". Maybe Randall referred to "Mario kart 64", which was released in North America 1997 in, rendering it newer than "Escape Velocity". Stefan 08:51, 14 August 2019 (UTC)

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