Editing Talk:2254: JPEG2000

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Would a brief description of the .png format (more typically used for comic images) be appropriate? {{unsigned|162.158.78.70}}
 
Would a brief description of the .png format (more typically used for comic images) be appropriate? {{unsigned|162.158.78.70}}
  
I was pretty sure that patents were the main problem with adoption, at least in time when .gif patents were a problem. However, it seems the patent status is getting better and it isn't helping ... meanwhile, WEBP, which is using similar technology, is gaining traction.
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I was pretty sure that patents were the main problem with adoption, at least in time when .gif patents were problem. However, seems the patent status is getting better and it isn't helping ... meanwhile, WEBP, which is using similar technology, is gaining traction.
... which would also answer the question of the previous commenter: while brief mention of PNG might be worth it, mention of WEBP and similar alternatives would be more important -- [[User:Hkmaly|Hkmaly]] ([[User talk:Hkmaly|talk]]) 23:46, 14 January 2020 (UTC)
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... which would also answer question of previous commenter: while brief mention of PNG might be worth it, mention of WEBP and similar alternatives would be more important -- [[User:Hkmaly|Hkmaly]] ([[User talk:Hkmaly|talk]]) 23:46, 14 January 2020 (UTC)
: In the US, patents are issued for 20 years, counting from when the application was submitted, which means it should be coming off patent any day now. [[User:JamesCurran|JamesCurran]] ([[User talk:JamesCurran|talk]]) 21:44, 30 January 2020 (UTC)
 
 
 
  
 
It's also used for [http://wiki.secondlife.com/wiki/Image_System textures in Second Life]. In fact, that page also states that decompressing JPEG2000 is much more processor-intensive than other image compression methods, so I guess that might be another reason for the lack of general adoption? [[User:EddyM|EddyM]] ([[User talk:EddyM|talk]]) 00:50, 15 January 2020 (UTC)
 
It's also used for [http://wiki.secondlife.com/wiki/Image_System textures in Second Life]. In fact, that page also states that decompressing JPEG2000 is much more processor-intensive than other image compression methods, so I guess that might be another reason for the lack of general adoption? [[User:EddyM|EddyM]] ([[User talk:EddyM|talk]]) 00:50, 15 January 2020 (UTC)

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