Editing Talk:2468: Inheritance

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Does anyone feel this is kind of a reference to feudalism?[[Special:Contributions/172.69.71.88|172.69.71.88]] 19:16, 26 May 2021 (UTC)
 
Does anyone feel this is kind of a reference to feudalism?[[Special:Contributions/172.69.71.88|172.69.71.88]] 19:16, 26 May 2021 (UTC)
 
:Seems more like commentary on modern-day capitalism, particularly in the US with increasing inequality and more and more inherited wealth. Randall seems more comfortable with social commentary in recent years.[[User:DKMell|DKMell]] ([[User talk:DKMell|talk]]) 18:41, 26 May 2021 (UTC)
 
:Seems more like commentary on modern-day capitalism, particularly in the US with increasing inequality and more and more inherited wealth. Randall seems more comfortable with social commentary in recent years.[[User:DKMell|DKMell]] ([[User talk:DKMell|talk]]) 18:41, 26 May 2021 (UTC)
:In 2019 and 2020, the [https://www.edelman.com/trust Edelman Trust Barometer] cited CEOs as the most trusted persons globally. Your company is your castle, with its leader your Lord. That trust collapsed per the 2021 Barometer, so just maybe resistance is not feudal.[[Special:Contributions/172.68.129.132|172.68.129.132]] 18:50, 26 May 2021 (UTC)
 
  
 
Might be related to the rise of legacy board games, in which outcomes of prior matches influence future games. Usually, those have a limited number of plays and they are designed such that prior winner's don't have too much of an advantage in future games. But one could imagine a game that, (if it has no limit to the number of plays), after being played for generations gives a significant advantage to whomever inherited a specific character/player role. [[Special:Contributions/162.158.94.234|162.158.94.234]] 14:21, 26 May 2021 (UTC) Tobl
 
Might be related to the rise of legacy board games, in which outcomes of prior matches influence future games. Usually, those have a limited number of plays and they are designed such that prior winner's don't have too much of an advantage in future games. But one could imagine a game that, (if it has no limit to the number of plays), after being played for generations gives a significant advantage to whomever inherited a specific character/player role. [[Special:Contributions/162.158.94.234|162.158.94.234]] 14:21, 26 May 2021 (UTC) Tobl

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