Editing Talk:2628: Motion Blur

Jump to: navigation, search
Ambox notice.png Please sign your posts with ~~~~

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 8: Line 8:
 
:::Additional admin tool-use might be a further thing being lookedvat, but that's above my pay-grade to comment on. I think the current set of active Admins have done Ok and seem to have good heads on their shoulders, though, so happy to leave them to work those bits out too. [[Special:Contributions/172.70.162.5|172.70.162.5]] 09:35, 5 June 2022 (UTC)
 
:::Additional admin tool-use might be a further thing being lookedvat, but that's above my pay-grade to comment on. I think the current set of active Admins have done Ok and seem to have good heads on their shoulders, though, so happy to leave them to work those bits out too. [[Special:Contributions/172.70.162.5|172.70.162.5]] 09:35, 5 June 2022 (UTC)
  
;Randall has got this issue backwards:
+
== Randall has got this issue backwards: ==
 
Too *low* a framerate causes choppiness when panning (or on objects in motion). ''Too low'' a framerate causes the human eye to perceive multiple images of a mouse cursor; a higher framerate can exceed the perceptual latency of human vision, causing the moving cursor to be perceived as a continuous blur, whereas a lower framerate merely exacerbates the issue of seeing the cursor jump from position to position.  
 
Too *low* a framerate causes choppiness when panning (or on objects in motion). ''Too low'' a framerate causes the human eye to perceive multiple images of a mouse cursor; a higher framerate can exceed the perceptual latency of human vision, causing the moving cursor to be perceived as a continuous blur, whereas a lower framerate merely exacerbates the issue of seeing the cursor jump from position to position.  
  
Line 17: Line 17:
 
Higher framerates look ''less'' choppy. ''Low'' framerates are what appears choppy when viewed.  
 
Higher framerates look ''less'' choppy. ''Low'' framerates are what appears choppy when viewed.  
 
[[User:ProphetZarquon|ProphetZarquon]] ([[User talk:ProphetZarquon|talk]]) 14:10, 4 June 2022 (UTC)
 
[[User:ProphetZarquon|ProphetZarquon]] ([[User talk:ProphetZarquon|talk]]) 14:10, 4 June 2022 (UTC)
 +
 
:Yes, at high framerates, ''when the subject is perfectly sharp'', the blurring is done by human vision. At lower framerates, this natural blurring is mostly lost, and this effect must be counteracted by correspondingly lower shutter speeds so that motion appears blurry again. That's the whole point of the comic. [[User:Kapostamas|Kapostamas]] ([[User talk:Kapostamas|talk]]) 14:30, 4 June 2022 (UTC)
 
:Yes, at high framerates, ''when the subject is perfectly sharp'', the blurring is done by human vision. At lower framerates, this natural blurring is mostly lost, and this effect must be counteracted by correspondingly lower shutter speeds so that motion appears blurry again. That's the whole point of the comic. [[User:Kapostamas|Kapostamas]] ([[User talk:Kapostamas|talk]]) 14:30, 4 June 2022 (UTC)
 +
 
:: Exactly. Film typically has 24 FPS, animation is typically produced at 12 FPS, and 8 FPS is common in anime, and to make up for it by introducing the illusion of motion in other ways. With physical cameras that usually means low(ish) shutter speed to creating in-camera motion blur. [[Special:Contributions/172.70.134.95|172.70.134.95]] 20:00, 4 June 2022 (UTC)
 
:: Exactly. Film typically has 24 FPS, animation is typically produced at 12 FPS, and 8 FPS is common in anime, and to make up for it by introducing the illusion of motion in other ways. With physical cameras that usually means low(ish) shutter speed to creating in-camera motion blur. [[Special:Contributions/172.70.134.95|172.70.134.95]] 20:00, 4 June 2022 (UTC)
  
 
In order to explain this, and prove that the explanation is correct (or prove that Randall is either correct or incorrect), there needs to be a link to two videos showing the error and the corrected version without the error. In other words, citation needed. [[Special:Contributions/172.70.126.65|172.70.126.65]] 15:35, 4 June 2022 (UTC)
 
In order to explain this, and prove that the explanation is correct (or prove that Randall is either correct or incorrect), there needs to be a link to two videos showing the error and the corrected version without the error. In other words, citation needed. [[Special:Contributions/172.70.126.65|172.70.126.65]] 15:35, 4 June 2022 (UTC)
 +
 
:How's this: [https://youtu.be/i9bv00ZA-ao]? [[User:Kapostamas|Kapostamas]] ([[User talk:Kapostamas|talk]]) 16:47, 4 June 2022 (UTC)
 
:How's this: [https://youtu.be/i9bv00ZA-ao]? [[User:Kapostamas|Kapostamas]] ([[User talk:Kapostamas|talk]]) 16:47, 4 June 2022 (UTC)
 +
 
::His shutter speed is ok, his FPS is too low :-). BTW, the worst thing done to anime is when some idiot decides to raise the framerate by inserting frames computed by averaging previous and following frame pixel by pixel ignoring the movement. -- [[User:Hkmaly|Hkmaly]] ([[User talk:Hkmaly|talk]]) 00:52, 5 June 2022 (UTC)
 
::His shutter speed is ok, his FPS is too low :-). BTW, the worst thing done to anime is when some idiot decides to raise the framerate by inserting frames computed by averaging previous and following frame pixel by pixel ignoring the movement. -- [[User:Hkmaly|Hkmaly]] ([[User talk:Hkmaly|talk]]) 00:52, 5 June 2022 (UTC)
 
:::A number of years back, when TV weather maps were revamped with new computer graphics, it amused me when (e.g.) a couple of bands ('ripples') of cloud/rain were sometimes passing over bits of the national map, and while clearly the idea was that each was moving, the setup had the hindemost fading out (as an interpolated transition) while a new 'front' band fading in, the central one (in reality where the front one was in one predictive 'key frame' but coincidentally where the rear one had arrived to at the time-stamp of the next key-frame.
 
:::A number of years back, when TV weather maps were revamped with new computer graphics, it amused me when (e.g.) a couple of bands ('ripples') of cloud/rain were sometimes passing over bits of the national map, and while clearly the idea was that each was moving, the setup had the hindemost fading out (as an interpolated transition) while a new 'front' band fading in, the central one (in reality where the front one was in one predictive 'key frame' but coincidentally where the rear one had arrived to at the time-stamp of the next key-frame.
 
:::It probably needed the right weather-system transit speed (and feature-depth/separation) but something like this seemed to be common enough to do this or 'cinematic wagon-wheel' effects.
 
:::It probably needed the right weather-system transit speed (and feature-depth/separation) but something like this seemed to be common enough to do this or 'cinematic wagon-wheel' effects.
 
:::I think they must have revamped the presentation since, either more imported ksy-frames or imported "wind clues" to the interpolator... [[Special:Contributions/172.70.162.5|172.70.162.5]] 09:35, 5 June 2022 (UTC)
 
:::I think they must have revamped the presentation since, either more imported ksy-frames or imported "wind clues" to the interpolator... [[Special:Contributions/172.70.162.5|172.70.162.5]] 09:35, 5 June 2022 (UTC)
::::Seems to med that the video makes a good point. Is that not so according to Hkmaly? --[[User:Kynde|Kynde]] ([[User talk:Kynde|talk]]) 13:22, 5 June 2022 (UTC)
 
:::::Ok, it IS possible I've put my comment at incorrect place ... -- [[User:Hkmaly|Hkmaly]] ([[User talk:Hkmaly|talk]]) 18:42, 7 June 2022 (UTC)
 
 
 
I have added a new category [[:Category:Photography]] to this comic. I have already found 8 comics to put into it. If I have missed some (for sure I have) please add them. --[[User:Kynde|Kynde]] ([[User talk:Kynde|talk]]) 14:08, 5 June 2022 (UTC)
 
 
I have no idea if this is actually deliberate, but the way the caption is worded strongly reminds me of one of the hints on the loading screens in Elder Scrolls games. Any thoughts? [[Special:Contributions/172.70.110.209|172.70.110.209]] 05:36, 9 June 2022 (UTC)
 

Please note that all contributions to explain xkcd may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see explain xkcd:Copyrights for details). Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel | Editing help (opens in new window)