Talk:91: Pwned

Explain xkcd: It's 'cause you're dumb.
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Rikthoff (talk) Does anybody know why this comic is stored in Portable Graphic Format (PNG) instead of JPEG? Is this an inside joke? -- 12:29, 3 August 2012‎ (UTC)

Guest: An alternate way to look at this uses the same three cultural acknowledgements, but with a little more of thoughtful understanding. The grue lies in wait in the dark and devours the player, and likewise a 'camper' player in CS would wait for a player and kill them upon entry. It can be looked at that the blindness of entering the room that the camper kills the player at is comparable to the darkness that the grue eats the player from. All-in-all this amounts to a frustrating experience of dying in a game, and so a correlation is drawn. Because they seem to be similar frustrations, in which the only effective difference is whether you read it or see it, the text thus implies that there is no actual leverage that makes graphical games favored. It may also further extend from this to additionally taunt the relatively basic slang of getting killed in Counter-Strike being immature, brief, and unfulfilling compared to the larger descriptions that try to pull the player into the game that was needed for Zork to accommodate for the lack of graphics. (talk) 03:20, 20 September 2012‎ (UTC) (please sign your comments with ~~~~)

It's not worth changing the description, as it's not relevant to the context, but Zork was not "typical" because it could understand more complex commands than most other (non-Infocom) text adventures, like "kill the troll with the axe". Mark Hurd (talk) 12:33, 13 April 2013 (UTC)

You know, it's not just (standard) processor and memory improvements that led to graphical games but (unsurprisingly) actual graphical capability... Text-based games (including MUDs) could be played on anything, even text-only terminals and over telnet connections and the like. Graphical capabilities beyond CGA (which limits us to ASCII-art or 'ASCII-shaded' depictions of things, in leiu of sticking to text-only descriptions) allowed a progression to FPS-ish, via the likes of graphical tile-based games (although see Dwarf Fortress as a game that could have been text-only in its tile-ness, albeit that even the vanilla character-based display is implemented with graphics of said characters), and even if it was EGA you could now get graphics, and have to start worrying about whether you could calculate the image quickly enough to start looking at pre-Dooms, especially when you don't yet necessarily have anything approximating a separate GPU and graphics RAM... Which is much as originally said, but... ;)

Oh, and (referencing Rikthoff's question) IMO the .PNG format is far more suited to Randall's comics than .JPG, so I'm not sure there's any inside-joke. Indeed, some of the other early comics with colours (that may have been saved as JPEGs, I haven't checked) appear to have quite a lot of artefacts in them, but I don't know if anyone's enumerated the formats used. Certainly the very latest are PNG, which I say is all for the best. I can think of at least one (the Steve Jobs memorial one) that was almost certainly .GIF, because it needed animation. Inferior to .PNG, but still superior to JPEG for largely monochrome line-drawings (and not bad even for colour-filled ones, if not requiring the full gamut of colours that the current favoured format technically allows). 05:50, 24 June 2013 (UTC)

I think the title text is a reference to this: 00:29, 9 April 2014 (UTC)