Difference between revisions of "1797: Stardew Valley"
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''{{w|Stardew Valley}}'' is an indie farming simulation role-playing video game published by Chucklefish Games. Pelican Town is where the player moves to at the start of the game, located in Stardew Valley. Pelican Town is where most of the villagers live, work, and socialize. In a similar fashion to games such as {{w|Farmville}} or {{w|Harvest Moon (series)|Harvest Moon}}, the game is a farming simulator where you take the role of a farmer and perform everyday tasks such as watering plants, growing food, and running a farm. | ''{{w|Stardew Valley}}'' is an indie farming simulation role-playing video game published by Chucklefish Games. Pelican Town is where the player moves to at the start of the game, located in Stardew Valley. Pelican Town is where most of the villagers live, work, and socialize. In a similar fashion to games such as {{w|Farmville}} or {{w|Harvest Moon (series)|Harvest Moon}}, the game is a farming simulator where you take the role of a farmer and perform everyday tasks such as watering plants, growing food, and running a farm. | ||
− | One common task in Stardew Valley is to water your plants. Due to how the controls work, it is quite common to accidentally use the watering can on other objects - such as a cat. This comic explains the "morning routine" of an average citizen in Pelican Town, where it's as simple as walking to plants and pressing the "water" button. However, the farmer (who appears to be Cueball) accidentally uses the watering can on the cat instead of interacting with it, | + | One common task in Stardew Valley is to water your plants. Due to how the controls work, it is quite common to accidentally use the watering can on other objects - such as a cat. This comic explains the "morning routine" of an average citizen in Pelican Town, where it's as simple as walking to plants and pressing the "water" button. However, the farmer (who appears to be Cueball) accidentally uses the watering can on the cat instead of interacting with it, causing the cat to wake up and freak out. Cueball responds with a typical "Dammit", possibly referring to the fact that this has happened before. The title text refers to this, as it is implied that this also has happened multiple times to other objects, not just the cat.. |
Stardew Valley was also mentioned two weeks prior in [[1790: Sad]]. | Stardew Valley was also mentioned two weeks prior in [[1790: Sad]]. |
Revision as of 14:47, 10 February 2017
Stardew Valley |
Title text: I have accidentally watered virtually every person and object in Pelican Town. |
Explanation
Stardew Valley is an indie farming simulation role-playing video game published by Chucklefish Games. Pelican Town is where the player moves to at the start of the game, located in Stardew Valley. Pelican Town is where most of the villagers live, work, and socialize. In a similar fashion to games such as Farmville or Harvest Moon, the game is a farming simulator where you take the role of a farmer and perform everyday tasks such as watering plants, growing food, and running a farm.
One common task in Stardew Valley is to water your plants. Due to how the controls work, it is quite common to accidentally use the watering can on other objects - such as a cat. This comic explains the "morning routine" of an average citizen in Pelican Town, where it's as simple as walking to plants and pressing the "water" button. However, the farmer (who appears to be Cueball) accidentally uses the watering can on the cat instead of interacting with it, causing the cat to wake up and freak out. Cueball responds with a typical "Dammit", possibly referring to the fact that this has happened before. The title text refers to this, as it is implied that this also has happened multiple times to other objects, not just the cat..
Stardew Valley was also mentioned two weeks prior in 1790: Sad.
Transcript
Stardew Valley morning routine
[Cueball wakes up]
Cueball: YAWN
[Cueball walks toward right side of the panel with watering can]
[Cueball waters some flowers]
SPLISH
[Cueball walks toward left side of the panel with watering can]
[Cueball sees a sleeping cat]
Cat: Z
[Cueball waters the cat]
SPLISH
Cat: MROWL!!
Cueball: -DAMMIT.
Discussion
Expanded the explanation. Feel free to add on to my post. --JayRulesXKCD what's up? 12:16, 10 February 2017 (UTC)
Is it just me or is Cueball drawn "fatter" than usual? 162.158.91.89 14:00, 10 February 2017 (UTC)
- I was thinking that the whole style of this comic is rather uncharacteristically of xkcd. Maybe someone who have played the game, could confirm (or not) my suspicion that there are some of these differences that comes from him "copying" parts from the game. The first I noticed was that the caption was in a frame. This almost never happens. Either it is just above the panel below, or at the top of the panel inside it. The second was the many speech bubbles which are not used for the speech, but for sounds made by things or involuntarily (yawning, snooring and splishing). Only when the cat wakes up and mrowls and Cueballs spoken word is normal style. And yes I had not seen this but maybe the lines are in general a bit fatter, not just Cueballs. --Kynde (talk) 15:19, 10 February 2017 (UTC)
- Randall was probably just deciding to go for a more organized comic. --JayRulesXKCD what's up? 18:30, 10 February 2017 (UTC)
- I think he has done something similar before, but it is rare. And that was why I wondered if there were also such bubbles in the game, or captions etc. I do not think he tried to make it look organized. The only organized about it is the caption frame. --Kynde (talk) 19:41, 10 February 2017 (UTC)
- Is it just me who thinks the style looks more like "old-timey" xkcd? Enchantedsleeper (talk) 13:07, 11 February 2017 (UTC)
- I think he has done something similar before, but it is rare. And that was why I wondered if there were also such bubbles in the game, or captions etc. I do not think he tried to make it look organized. The only organized about it is the caption frame. --Kynde (talk) 19:41, 10 February 2017 (UTC)
- Randall was probably just deciding to go for a more organized comic. --JayRulesXKCD what's up? 18:30, 10 February 2017 (UTC)
I haven't played Stardew Valley, but it did remind me of similar situations in other video games, such as hitting a villager with a net in Animal Crossing. ...Also, "virtually"? Heh. Nyperold (talk) 17:47, 10 February 2017 (UTC)
- Yes I also thought about that pun. Have tried to add it into the title text explanation, but this could probably be phrased better by someone native to the English language. ;-) But usualy it is easier to make someone edit what they do not like to something better than to get them to start the explanation ;-) --Kynde (talk) 19:41, 10 February 2017 (UTC)
- Animal Crossing also has a watering can, but when the player presses the use key (A) while wielding it and facing a villager, the player character automatically puts it away until the conversation is over. -- Tepples (talk) (please sign your comments with ~~~~)
I get the feeling Randall's feeling down at the moment, and he's using Stardew Valley as an escape, especially so soon after being mentioned in #1790. It seems like a bit of a random time to start talking about Stardew Valley. 141.101.98.214 21:39, 10 February 2017 (UTC)
- I couldn't agree more with you. I have collected all the evidence for what you say here: Sad comics. Although I have not included this one, then coupled with 1790: Sad, which spawned the list of sad comics as it was already the fourth, this one makes it clear that the sad Ponytail in Sad could just as well have been Randall. But women have even more to worry about at the moment. All the sad comics have come out after Trump was elected. --Kynde (talk) 21:06, 12 February 2017 (UTC)
- What do you mean by "this comic explains why" (diff)? 141.101.99.143 13:32, 13 February 2017 (UTC)
I'm not an editor here, but I do play the game. In Stardew Valley it's very easy to water people and your cat instead of speaking to them if you have your watering can equipped, and since watering the crops is the first thing you generally do in the morning, you could totally find yourself watering your cat right afterwards every day. 141.101.99.107 (talk) (please sign your comments with ~~~~)
- Thanks for sharing. I signed you comment, which you can easily do with the signature icon above the editing window or by inserting ~~~~-- after your comment. Kynde (talk) 21:06, 12 February 2017 (UTC)--
Is Stardew Valley anything like Terraria? I saw it in the steam store and thought it was another one of those types of games. This is also my first time posting on this site did i sign the comment correctly?XFez (talk) 17:45, 12 February 2017 (UTC)
- You did sign correctly as opposed to the post above yours, which is signed later with the used IP (I just did that too) --Kynde (talk) 21:06, 12 February 2017 (UTC)
- Clarify what?
I'm not entirely sure what the request for clarification is - the text in the "incomplete section" is unclear about what needs fixing or verifying. I'm guessing by the quick discussion above that people aren't sure about the word balloons on the game's sound effects and the cat's "z" bubble? Let me see if I can help a bit.
Stardew Valley does put small word balloons over characters, animals and other things in certain situations. For example, a human NPC might show his/her emotions through a word balloon, a pet may be asleep and show a Z balloon (like the cat), and barrels and other containers show a balloon with an icon in them indicating that you can collect something from them (e.g. finished wine or honey). The game doesn't give text or icons for sound effects (e.g. the sound of watering a plant is just a sound - there's no accompanying visual for it except the animation itself) - my guess is simply that Randall was using the wavy lines around the "Plissh!" for the watering action to give a sense of it being a wet sound, since it does sound like spattering water in the game.
Overall, I'm thinking that Randall put things in word balloons to indicate that they'd happen normally in the game, but then the cat's reaction to being watered, and Cueball's "DAMMIT!", are XKCD-normal due to being abnormal events. The "DAMMIT!" would likely be the player speaking aloud, not the player's character doing something normal in-game.
Does this help? Let me know if I can answer anything more specific. Obviously, I can't speak for the border around the caption or the thicker-than-usual lines. KieferSkunk (talk) 03:19, 12 February 2017 (UTC)
- Great thanks. That was exactly what I was looking for, as I made the incomplete note. And I have just deleted it again as someone (you?) have entered the important part of what you wrote here.--Kynde (talk) 21:06, 12 February 2017 (UTC)
I tried this as a test of some chat models' "reasoning" abilities. The first few models didn't seem to notice anything was off, but eventually, when I specified pouring water onto the cat's back, the third model I tried said "You chuckle at your own joke as you continue watering. You make a mental note to build more watering cans soon." I tried removing the specification of the cat's *back* into just the cat, and I thought it was just going to move on as the other models did, but at the end it said "...for new seedlings. Your cat purrs contentedly as you water him too." 172.70.126.230 16:41, 9 September 2024 (UTC)