Difference between revisions of "User talk:JayRulesXKCD"

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(Announcements)
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==Announcements==
 
==Announcements==
'''CAVE RUNNER UPDATE 1.2 HAS BEEN RELEASED AND THE GAME NOW HAS OVER 800 PLAYERS! :D'''
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'''CAVE RUNNER NOW HAS OVER 900 PLAYERS!!! :D'''
  
''Unfortunately, due to development issues and problems with the game engine, This Isn't Home will be delayed to November.''
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''This Isn't Home now has an expected PC release of Halloween day (October 31) on GameJolt and Thanksgiving (???) for Wii U. The 3DS port has been unofficially cancelled and replaced with a port for Xbox One.''
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''JayStudios is now a high level registree of Microsoft, meaning we can make games for Xbox 360, Xbox One, and Windows Phone (along with Windows ;))''
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''Due to problems with the game design engine, the game's progress so far is still slow but it's going much better. The game's format has now been changed (slightly) and will now be made using Clickteam Fusion 2.5 rather than Unity 5.2, allowing for a simpler 2D experience and much easier coding when compared to Unity. (Considering Unity isn't designed to function in a top down environment like that.''
  
 
==Important Information==
 
==Important Information==

Revision as of 16:01, 25 October 2016

Anyone want to talk? Here's the place to do it. -- JayRulesXKCD (want a more personal form of communication? send me an email...)

Things are quiet around here. Too quiet.
Too too quiet.
2Quiet2Furious.

Why don't we fix that?

Announcements

CAVE RUNNER NOW HAS OVER 900 PLAYERS!!! :D

This Isn't Home now has an expected PC release of Halloween day (October 31) on GameJolt and Thanksgiving (???) for Wii U. The 3DS port has been unofficially cancelled and replaced with a port for Xbox One.

JayStudios is now a high level registree of Microsoft, meaning we can make games for Xbox 360, Xbox One, and Windows Phone (along with Windows ;))

Due to problems with the game design engine, the game's progress so far is still slow but it's going much better. The game's format has now been changed (slightly) and will now be made using Clickteam Fusion 2.5 rather than Unity 5.2, allowing for a simpler 2D experience and much easier coding when compared to Unity. (Considering Unity isn't designed to function in a top down environment like that.

Important Information

(This part is for serious talks or other important information. Feel free to delete this line in parenthesis if you want to post something serious here.)

Random Chat

We could talk if you like ;-) Can see we are the two most active editors both this week and this month (as Davidy22 mainly do maintenance and not so much editing of comics). I might not spot if you answer here, so if it has any interest post a note in my discussion page as well. --Kynde (talk) 22:51, 17 September 2016 (UTC)
Thanks. ;) --JayRulesXKCD (talk) 12:38, 18 September 2016 (UTC)

Serious Business

(This part is for serious business with the wiki and whatnot.)