Difference between revisions of "Talk:393: Ultimate Game"
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Couldn't Gygax just get a terrible role that makes him fail initiative and keep missing, then get totally pwned by a critical hit from Death? | Couldn't Gygax just get a terrible role that makes him fail initiative and keep missing, then get totally pwned by a critical hit from Death? | ||
+ | :Terrible rolls (or roles, if a bad character choice?) aside, with the alternative being eternal-''whatever'', it's probably worth a go to spin things out unless you're convinced that the eternity concerned is a better thing. (And ''actually'' a thing, not oblivion.) And if Gary's rotating new members into the party, as seen, then it could become a very long campaign indeed, lasting long after all the original group of characters have retired, become NPC flavour or individually succumbed to the many and various trials and tribulations thrown at them. Unless Death is the DM/GM/whatever (rather than a shared participant in some freeform collaborative game, which probably gives Gygax more than enough leeway to keep going) with enough experience to succesfully bring about a "Rocks Fall, Everyone Dies" event or foresee and prevent useful tricks such as the casting of Air Wall in naval battles to slew odds in the Adventurers' favour (<-true story... and even when the caster had run out of power, he bluffed enemy ships into colliding with each other by just waving his arms as ''if'' he had created yet another invisible barrier in their paths!) I could see him as outclassed in D&D as Discworld's Death apparently could sometimes be by chess ("R<sub>EMIND ME AGAIN</sub>," he said, "H<sub>OW THE LITTLE HORSE-SHAPED ONES MOVE</sub>.") <!-- Forgive my forgetting any coding for smallcaps! YGTI! --> [[Special:Contributions/178.98.31.27|178.98.31.27]] 14:54, 18 June 2013 (UTC) |
Revision as of 14:54, 18 June 2013
Why would Gygax choose to play such a luck-heavy game for his life? Davidy²²[talk] 02:18, 23 February 2013 (UTC)
- You are kidding, right? Just in case not: Because it can be really long to finish it (therefore gains time by just playing it) and also because he created it. 189.135.40.161 19:44, 25 April 2013 (UTC)
"...Death's boss (satan?) would like." I'd guess Death's boss, in this case, is Jesus - at least he is addressed like that in the last frame ;-)95.113.60.8 20:25, 22 May 2013 (UTC)
Couldn't Gygax just get a terrible role that makes him fail initiative and keep missing, then get totally pwned by a critical hit from Death?
- Terrible rolls (or roles, if a bad character choice?) aside, with the alternative being eternal-whatever, it's probably worth a go to spin things out unless you're convinced that the eternity concerned is a better thing. (And actually a thing, not oblivion.) And if Gary's rotating new members into the party, as seen, then it could become a very long campaign indeed, lasting long after all the original group of characters have retired, become NPC flavour or individually succumbed to the many and various trials and tribulations thrown at them. Unless Death is the DM/GM/whatever (rather than a shared participant in some freeform collaborative game, which probably gives Gygax more than enough leeway to keep going) with enough experience to succesfully bring about a "Rocks Fall, Everyone Dies" event or foresee and prevent useful tricks such as the casting of Air Wall in naval battles to slew odds in the Adventurers' favour (<-true story... and even when the caster had run out of power, he bluffed enemy ships into colliding with each other by just waving his arms as if he had created yet another invisible barrier in their paths!) I could see him as outclassed in D&D as Discworld's Death apparently could sometimes be by chess ("REMIND ME AGAIN," he said, "HOW THE LITTLE HORSE-SHAPED ONES MOVE.") 178.98.31.27 14:54, 18 June 2013 (UTC)