Editing 1244: Six Words

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Cueball's argument for why the maneuver will work in real life is that it works in ''{{w|Kerbal Space Program}}'' (KSP), a sandbox spaceflight simulator game. While KSP does simulate a lot of the physics of space flight, it is (necessarily) simplistic in its modeling of orbital dynamics. For example, KSP does not do any {{w|N-body simulation}}s, so if one were flying a rocket from Earth to the moon, in the game the rocket would only be affected by Earth's gravity until it reaches a certain point where it will only be affected by the moon's gravity, unlike in real life where the rocket would feel the effects of both celestial bodies at all times. Therefore, orbits modeled using KSP would poorly reflect the actual orbital behavior of a probe traveling through the solar system on a multi-year mission involving multiple fly-by maneuvers.
 
Cueball's argument for why the maneuver will work in real life is that it works in ''{{w|Kerbal Space Program}}'' (KSP), a sandbox spaceflight simulator game. While KSP does simulate a lot of the physics of space flight, it is (necessarily) simplistic in its modeling of orbital dynamics. For example, KSP does not do any {{w|N-body simulation}}s, so if one were flying a rocket from Earth to the moon, in the game the rocket would only be affected by Earth's gravity until it reaches a certain point where it will only be affected by the moon's gravity, unlike in real life where the rocket would feel the effects of both celestial bodies at all times. Therefore, orbits modeled using KSP would poorly reflect the actual orbital behavior of a probe traveling through the solar system on a multi-year mission involving multiple fly-by maneuvers.
  
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Another reason why using KSP would not inspire confidence is that many players playing the game use a 'trial-and-error' method, field testing designs and inevitably either crashing them or running out of fuel stranding the craft in deep space. Inside a game this is not a major issue as one can simply reload an earlier save with no repercussions, but in real life this would result in expensive costs constructing new spacecraft and even loss of human life, which NASA would likely frown upon.{{Citation needed}}
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Another reason why using KSP would not inspire confidence is that many players playing the game use a 'trial-and-error' method, field testing designs and inevitably either crashing them or running out of fuel stranding the craft in deep space. Inside a game this is not a major issue as one can simply reload an earlier save with no repurcussions, but in real life this would result in expensive costs constructing new spacecraft and even loss of human life, which NASA would likely frown upon.{{Citation needed}}
  
 
The humor in referencing KSP in the comic lies in using a simple game program to simulate complex space missions which in reality take a great number of experts to plan and implement. Fly-by maneuvers, used to minimize the fuel needed to reach a destination, need to be very carefully timed - often to within seconds - so the use of ''Kerbal Space Program'' to simulate them isn't a good enough argument for NASA to agree to implement the proposal, and implies simplistic thinking on the part of the proposer; therefore one should not say it at NASA.
 
The humor in referencing KSP in the comic lies in using a simple game program to simulate complex space missions which in reality take a great number of experts to plan and implement. Fly-by maneuvers, used to minimize the fuel needed to reach a destination, need to be very carefully timed - often to within seconds - so the use of ''Kerbal Space Program'' to simulate them isn't a good enough argument for NASA to agree to implement the proposal, and implies simplistic thinking on the part of the proposer; therefore one should not say it at NASA.

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