Editing 2916: Machine

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 52: Line 52:
 
The grid is 12 cells wide, and grows in height. The largest size observed so far is 12x112, for a total of 1344 cells. The machine's height is determined by the lowest cell; this can be either your submitted cell, or a cell created by another user.
 
The grid is 12 cells wide, and grows in height. The largest size observed so far is 12x112, for a total of 1344 cells. The machine's height is determined by the lowest cell; this can be either your submitted cell, or a cell created by another user.
  
βˆ’
Imperfections in the machines (whether accidental or by design) and the impossibility of entirely avoiding collisions when crossing streams inevitably lead to significant levels of losses and pollution with the wrong color balls. Indeed, using the follow ball function appears to demonstrate that it is quite rare for a ball to survive more than several machines without getting stuck somewhere. This should mean that effectively no balls would reach the lower layers. This implies that there is some 'creative accounting' going on to ensure that cells lower in the grid still have balls to process - simulating flow only for a few nearby cells, while assuming that those cells themselves have pure, steady inputs.
+
Imperfections in the machines (whether accidental or by design) and the impossibility of entirely avoiding collisions when crossing streams inevitably lead to significant levels of losses and pollution with the wrong color balls. Indeed, using the follow ball trick (see Trivia) appears to show that it is quite rare for a ball to survive more than several machines without getting stuck somewhere. This implies that there is some 'creative accounting' going on to ensure that cells lower in the grid still have balls to process - simulating flow only for a few nearby cells, while assuming that those cells themselves have pure, steady inputs.
  
βˆ’
There is a hard limit of 100 items (both physically interactive and purely decorative) that can be placed in any given arena. If you have placed 75 items, a count will appear in the component bar of your piece-count ("''##''/100"), which will go away again if you delete items to bring it below this count. The count text turns red at "100/100", at which point no more items can be added, only existing ones moved (or removed, to lower the count again).
+
There is a hard limit of 100 items (both physically interactive and purely decorative) that can be placed in any given arena. If you have placed 75 items, a count will appear in the component bar of your piece-count ("''##''/100"), which will go away again if you delete items to below the limit. The count text turns red at "100/100", at which point no more items can be added, only existing ones moved (or removed, to lower the count again).
  
 
===Toolbox items===
 
===Toolbox items===

Please note that all contributions to explain xkcd may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see explain xkcd:Copyrights for details). Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel | Editing help (opens in new window)