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==Explanation==
 
==Explanation==
A random number generator is any object or program that arbitrarily selects and produces a number from within a pre-defined range of numbers. For example, a single six-sided die will produce any integer between 1 and 6, inclusive. In an unweighted random number generator, every number that it can possibly produce has the same odds of coming up. When rolling a single {{w|Dice#Manufacturing|precision die}}, for instance, there is an equal chance of rolling a 1, 2, 3, 4, 5, or 6. Conversely, in a weighted random number generator, some numbers are more likely to come up than others. For example, when rolling two dice, a seven is far more likely to come up than a two, as there are six possible ways to roll a seven but only one way to roll a two.  
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First, a random number generator is something that can give a person any number within a range of numbers - or, possibly, any number at all. For example, a single six-sided die will give you any integer between 1 and 6 inclusive.
  
All sports generate numbers that are inherently random. Home runs, goals, sacks, passes, shots, hits, misses, errors, and many more such statistics are generated in every match of every sports game. The rules of the particular sport, as well as the skill of the participants, introduces bias toward certain values; hence, sports matches are weighted random number generators.
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Second, with an unweighted random number generator each number that is possible has an equal chance of coming up. For example, on a single die there is usually an equal chance of getting a 1, 2, 3, 4, 5, or 6.
  
If the generator is weighted to favor a specific team in a specific game, that is discussed. Then the results of the game (more random numbers) are discussed. It's the discussion that is the narrative part. If a player breaks a record, that becomes part of the narrative. The number is random, but weighted because of player skill or the rules of the sport.
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Third, a weighed random number generator is one where some numbers are more likely to come-up than others. For example, a weighted die might favor the 6 side more, and thus it will come-up more often.
  
{{w|College athletics|College sports}} in the US are especially prone to this kind of narrative-first journalism with their penchant for using more arbitrary systems of placement to determine postseason play than professional sports which have almost all standardized their systems around sometimes highly complicated metrics to determine who reaches the postseason. Prime examples of this are the new ''{{w|College Football Playoff}}'' which has a committee release polls every week after Week 9 of the college football season, with the top four teams in the final poll playing for the championship, and ''{{w|March Madness}}'' where a similar committee ranks the top 68 teams in the country in a bracket for the championship tournament. The old ''{{w|Bowl Championship Series}}'', which determined the NCAA Division I college football champion from 1998 to 2013, literally used computers generating numbers and algorithms based on team performance as a heavy part of their ranking systems that determined which two teams played for the championship at the end of the season.  
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This comic is referencing the fact that sports, all sports, generate numbers that are essentially random. The rules of the sport and the skill of the participants weighs the numbers toward certain outcomes. Every game produces a new batch of numbers: more home runs, more sacks, more passes, more shots, more hits, more misses, more goals. If the generator is weighted to favor a specific team in a specific game, that is discussed. Then the results of the game (more random numbers) are discussed. It's the discussion that is the narrative part. If a player breaks a record, that becomes part of the narrative. The number is random, but weighted because of player skill or the rules of the sport.
  
The title text applies this to financial/stock results/forecasts as well and, most appropriately, to ''{{w|Dungeons & Dragons}}'' (''D&D''), a tabletop role-playing game. In ''D&D'' the players and {{w|Dungeon Master}} are forging a narrative about the characters and world they have collectively made up; the players all decide on courses of action (such as negotiating with townspeople, intimidating nobles, attacking monsters, to name a tiny fraction of possibilities) and whether they succeed is determined by rolling dice of various numbers of sides. The numerical results are woven into a narrative by the Dungeon Master.
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This strip is one of several in which Randall attempts to trivialize sports.  
  
This strip is one of several in which [[Randall]] affectionately trivializes sports (see for instance [[1107: Sports Cheat Sheet]], [[1480: Super Bowl]] and [[1507: Metaball]]).
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The title text applies this to financial/stock results/forecasts as well. And, most appropriately to {{w|Dungeons & Dragons}} (D&D), which is a game where most aspects of the game are determined by rolling dice of various numbers of sides and the numerical results are woven into a narrative by the {{w|Dungeon Master}}.
  
 
==Transcript==
 
==Transcript==
:[Two Cueball like commentators sit behind a desk.]
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:[Two commentators sit behind a desk.]
:Commentator to the left: A weighted random number generator just produced a new batch of numbers.
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:Commentator 1: A weighted random number generator just produced a new batch of numbers.
:Commentator to the right: Let's use them to build narratives!
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:Commentator 2: Let's use them to build narratives!
:[Caption below the panel:]
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:ALL SPORTS COMMENTARY
:All sports commentary
 
  
 
{{comic discussion}}
 
{{comic discussion}}
 
[[Category:Comics featuring Cueball]]
 
[[Category:Comics featuring Cueball]]
[[Category:Multiple Cueballs]]
 
 
[[Category:Math]]
 
[[Category:Math]]
[[Category:Sport]]
 

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