Talk:873: FPS Mod

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This particular comic is referred to in the game Borderlands 2 with the gun Morningstar, referred to in game as an 'ex-K Seedy weapon, custom designed for a murderer like yourself' which is a reward from the mission Hyperion Contract 873. When fired it talks, saying things similar to this comic, like "Someone is now an orphan and doesn't know it yet!" or "They might have been raised in a broken home" after a kill, or "Murderer!" on a critical hit. -- 04:16, 29 January 2013 (UTC)

I think you never kill humans in Duke Nukem (or Heretic) and personally I consider it advantage. Alternatively, in Unreal Tournament, everyone respawns just like you do, making it something like game about game. -- Hkmaly (talk) 09:53, 17 April 2013 (UTC)

While not technically a FPS, Dishonored did something similar with The Heart. You can aim it at anyone and get a surprisingly similar type of insight into their life. Made the game a lot more interesting in my opinion. 09:47, 7 July 2014 (UTC)

Agreed. Though I was kind of disappointed when I realized that I didn't learn anything about different mooks of the same class, because they all share the same lines (so you can get the same description by asking the heart about two different assassins, or two different overseers, for instance). 20:07, 1 September 2014 (UTC)

I recently realized that although not an FPS, Watch_Dogs does exactly this.Delorean225 (talk) 01:18, 9 October 2014 (UTC)

That's true. I've died many times during a bullet hell after I've hesitated to kill a "Newlywed" or someone who was "Diagnosed with terminal cancer." What was worse was when I profiled someone AFTER I killed them, after which I usually caught myself justifying their deaths ("He had a heart defect, he was gonna die anyway", "he suffered from delusions of grandeur, good riddance," "he had schizophrenia, I just put him out of his misery"). (talk) (please sign your comments with ~~~~)

For those curious, Sniper Elite 4 has biographical snippets on every enemy as well. 11:26, 17 October 2022 (UTC)