Editing 2712: Gravity

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==Explanation==
 
==Explanation==
This interactive comic promotes Randall's new book [[What If? 2]], which was released in September and is available for purchase. You pilot a small spaceship throughout a vast area in space exploring various bodies and planets within the play area, many containing easter eggs alluding to the book What If? 2 and previous xkcd comics. The flight mechanics are Newtonian so the spaceship can use the gravity of planets to alter its trajectory or enter orbit. The spaceship has indicator circles around it which appear when a gravitational body comes into range, showing the direction towards their center of gravity and the size of the body. A circle also appears around the spaceship whenever it collides with a gravitational body, acting as a shield. The shield remains until the player orients the spaceship upright so its landing gear can deploy.
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This interactive comic promotes Randall's new book [[What If? 2]], which was released in September and is available for purchase. You pilot a small spaceship throughout a vast area in space exploring various bodies and planets within the play area, many containing easter eggs alluding to the book What If? 2 and previous xkcd comics. The flight mechanics are Newtonian so the spaceship can use the gravity of planets to alter its trajectory or enter orbit. The spaceship has indicator circles around it which appear when a gravitational body comes into range, showing the direction towards their center of gravity and the size of the body. A circle also appears around the spaceship whenever it collides with a gravitational body, acting as a shield. The shield remains until the player orients the spaceship upright so its landing gear can deploy.
 
 
This comic was the ground work for the next [[:Category:April fools' comics|April fools' Day comic]] of 2023: [[2765: Escape Speed]].
 
  
 
You can easily fly between planets if you pay attention to orbital mechanics: don't just floor the accelerator. The background stars show your velocity and orientation relative to the nearest gravity well.  If you are having difficulties navigating space, point towards a gravity orb and accelerate for only a few seconds. Wait until the background stars spin wildly, and then reduce your velocity to 0 before gently accelerating towards the object.
 
You can easily fly between planets if you pay attention to orbital mechanics: don't just floor the accelerator. The background stars show your velocity and orientation relative to the nearest gravity well.  If you are having difficulties navigating space, point towards a gravity orb and accelerate for only a few seconds. Wait until the background stars spin wildly, and then reduce your velocity to 0 before gently accelerating towards the object.
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|'''Starting Planet'''
 
|'''Starting Planet'''
  
<code>origin</code>
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<code>goodhart</code>
 
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Cueball: "To celebrate the world of ''What If? 2'', here is your very own tiny planet to explore!
 
Cueball: "To celebrate the world of ''What If? 2'', here is your very own tiny planet to explore!
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|A reference to the question posed by ''What If? 2'' Chapter 13: Lose Weight the Slow and Incredibly Difficult Way. A large potato peeler is seen removing the earth's crust.
 
|A reference to the question posed by ''What If? 2'' Chapter 13: Lose Weight the Slow and Incredibly Difficult Way. A large potato peeler is seen removing the earth's crust.
 
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|}
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|'''Unknown Planet'''
 
 
 
<code>unknown</code>
 
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|(-63587, 9395)
 
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|This location was not in the list. There is a non-escapable gravity object here.
 
<pre>Comic.voyager.pos
 
Object { x: -63587, y: 9395, a: 3.625954916940618, vx: 0, vy: 0, ax: 0, ay: 0, va: 0, aa: 0, isColliding: true, … }
 
</pre>
 
|-
 
}}
 
  
 
===Spaceships===
 
===Spaceships===
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| <code>ship1</code>
 
| <code>ship1</code>
 
| '''Alternative Spaceship'''
 
| '''Alternative Spaceship'''
| Default spaceship with landing gear on both sides of the spaceship. The landing gear deploys by unfolding on landing.  
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| Default spaceship with KSP-style parachutes on both sides of the spaceship. The parachutes seem to disappear on landing.  
 
| Only available by using console to change Comic.ship = ship1
 
| Only available by using console to change Comic.ship = ship1
 
|}
 
|}

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