Difference between revisions of "Talk:3051: Hardwood"

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It's unlikely to be at all any inspiration for this comic, but it reminds me of the two times when you ''do'' trivially peel back the floor in your 'house' in order to reach the strata below: Minecraft and Dwarf Fortress. In DF, it's perhaps more "advanced player" self-imposed challenge (recreate the 'pit' type anandoned fortress most often discovered in Adventure Mode, though I long went through a phase of walling off a perimiter and carving down into/through the digable bedrock to leave behind an 'unconstructed' raw-rock set of buildings by subtracting all the bits around them, hoping that a bottomless chasm or underground river doesn't intersect your chosen volume of rock - these days, it's cavern layers that need to be anticipated), but the later Minecraft often had me set up as simple a mud(/soil) hut as I could, then immediately (with the wood of the first whole tree I had time to bash into my inventory) work to create ever deeper inner flooring and eventually almost a 'giant inverted mushroom of void' beneath my (maybe significantly improved, maybe still primitively soil-and-grassy) topside 'home', probably having set up both farm and forestry 'soil platforms' inside so I could create my cavernous chamber all the way down to the impenetrable bedrock and outwards well beyond rendering/chunk-loading limits. Encountering veins and clusters of not-boring-rock (in either game), or a particularly nice seam of marble/whatever (DF) would be dealt with according to the flexibility of the original plan and the immediate desirability of the resources discovered. Magma chambers/tubes in DF would have to be worked with/around, accordingly (usually side-tapped, carefully, to power magma-workshops, and have to start worrying about magma-crabs, etc), whereas Minecraft had the far easier option of just storing bucketloads of it in chests, as I gradually extracted the layers and pools to safely dig down further, until such a time as I might find a good use for them elsewhere (decorative/defensive magma-falls, etc). Though it's been a long time since I've Minecrafted (I got annoyed with the new Endermen, though water (or magma!) filled double-outer-wall boundaries at least managed to stop them creating surprise holes through which creepers might eventually scuttle), and my playstyle in DF is less "giant pit" than it once was (thieving birds, for starters, led me to entirely roof over any 'open air' inner-fortress void, anyway, and imminent changes might result in the long-suggested ability of sieging enemies to dig/deconstruct, which might mean I start to properly use the magma-filled wall idea in DF, instead!)... But, in both cases, I've definitely spent many an hour (of my own, and/or my on-screen avatars) removing 'floor' to get to strata. [[Special:Contributions/172.70.86.63|172.70.86.63]] 08:33, 18 February 2025 (UTC)
 
It's unlikely to be at all any inspiration for this comic, but it reminds me of the two times when you ''do'' trivially peel back the floor in your 'house' in order to reach the strata below: Minecraft and Dwarf Fortress. In DF, it's perhaps more "advanced player" self-imposed challenge (recreate the 'pit' type anandoned fortress most often discovered in Adventure Mode, though I long went through a phase of walling off a perimiter and carving down into/through the digable bedrock to leave behind an 'unconstructed' raw-rock set of buildings by subtracting all the bits around them, hoping that a bottomless chasm or underground river doesn't intersect your chosen volume of rock - these days, it's cavern layers that need to be anticipated), but the later Minecraft often had me set up as simple a mud(/soil) hut as I could, then immediately (with the wood of the first whole tree I had time to bash into my inventory) work to create ever deeper inner flooring and eventually almost a 'giant inverted mushroom of void' beneath my (maybe significantly improved, maybe still primitively soil-and-grassy) topside 'home', probably having set up both farm and forestry 'soil platforms' inside so I could create my cavernous chamber all the way down to the impenetrable bedrock and outwards well beyond rendering/chunk-loading limits. Encountering veins and clusters of not-boring-rock (in either game), or a particularly nice seam of marble/whatever (DF) would be dealt with according to the flexibility of the original plan and the immediate desirability of the resources discovered. Magma chambers/tubes in DF would have to be worked with/around, accordingly (usually side-tapped, carefully, to power magma-workshops, and have to start worrying about magma-crabs, etc), whereas Minecraft had the far easier option of just storing bucketloads of it in chests, as I gradually extracted the layers and pools to safely dig down further, until such a time as I might find a good use for them elsewhere (decorative/defensive magma-falls, etc). Though it's been a long time since I've Minecrafted (I got annoyed with the new Endermen, though water (or magma!) filled double-outer-wall boundaries at least managed to stop them creating surprise holes through which creepers might eventually scuttle), and my playstyle in DF is less "giant pit" than it once was (thieving birds, for starters, led me to entirely roof over any 'open air' inner-fortress void, anyway, and imminent changes might result in the long-suggested ability of sieging enemies to dig/deconstruct, which might mean I start to properly use the magma-filled wall idea in DF, instead!)... But, in both cases, I've definitely spent many an hour (of my own, and/or my on-screen avatars) removing 'floor' to get to strata. [[Special:Contributions/172.70.86.63|172.70.86.63]] 08:33, 18 February 2025 (UTC)
 +
: You can even obtain actual wood in Dwarf Fortress, just by digging down far enough then going and cutting trees in the caverns. The nice thing about finding lignites and coals is that you can bypass the need to char it before use. [[Special:Contributions/172.69.60.171|172.69.60.171]] 05:43, 27 February 2025 (UTC)

Revision as of 05:43, 27 February 2025


I think the comic does not depict a remodeler trying to convince a homeowner about the layer of hardwood: the reaction "I guess so..." doesn't seem enthusiastic enough for that. Instead, I think the comic reads more sensibly (and more in Munroe's style) if it's seen as depicting a geologist explaining the layers of geological stratification and a home renovator then jumping to the conclusion that there is hardwood to be found. Under this interpretation, Blondie replies "I guess so..." because Cueball's remark was genuinely unexpected. 162.158.217.88 09:19, 15 February 2025 (UTC)

Agreed. I think that Cueball is the home remodeler. 172.70.57.179 09:29, 15 February 2025 (UTC)

Fact: this is not a Valentines special Caliban (talk) 12:34, 15 February 2025 (UTC)

Is it just me or did they change the incomplete template? Used to be cyan and slanted, I thought 172.69.70.165 17:26, 15 February 2025 (UTC)

Yes that is likely correct. FaviFake has been looking into improving templates and I can see he just changed the incomplete template over the last few days. If this is a problem let us know, it can always be reverted to the original version. --Kynde (talk) 09:21, 16 February 2025 (UTC)
No it's not really a problem, it was just something I noticed. It's fine either way tbf 172.71.30.98 16:50, 16 February 2025 (UTC)

It might be a good idea to incorporate 2840:_Earth_Layers into this explanation, given the similar topic. I'm not confident enough to do it myself. Magicalus (talk) 04:06, 16 February 2025 (UTC)

Not sure that 2840 is any more thematically relevant to this comic than any of the 50 other comics in the Geology category. It is of interest, perhaps, that 13 of the 51 in this category were published in 2024, 19 of the 51 since the start of 2023. 162.158.41.95 07:49, 16 February 2025 (UTC)

It's unlikely to be at all any inspiration for this comic, but it reminds me of the two times when you do trivially peel back the floor in your 'house' in order to reach the strata below: Minecraft and Dwarf Fortress. In DF, it's perhaps more "advanced player" self-imposed challenge (recreate the 'pit' type anandoned fortress most often discovered in Adventure Mode, though I long went through a phase of walling off a perimiter and carving down into/through the digable bedrock to leave behind an 'unconstructed' raw-rock set of buildings by subtracting all the bits around them, hoping that a bottomless chasm or underground river doesn't intersect your chosen volume of rock - these days, it's cavern layers that need to be anticipated), but the later Minecraft often had me set up as simple a mud(/soil) hut as I could, then immediately (with the wood of the first whole tree I had time to bash into my inventory) work to create ever deeper inner flooring and eventually almost a 'giant inverted mushroom of void' beneath my (maybe significantly improved, maybe still primitively soil-and-grassy) topside 'home', probably having set up both farm and forestry 'soil platforms' inside so I could create my cavernous chamber all the way down to the impenetrable bedrock and outwards well beyond rendering/chunk-loading limits. Encountering veins and clusters of not-boring-rock (in either game), or a particularly nice seam of marble/whatever (DF) would be dealt with according to the flexibility of the original plan and the immediate desirability of the resources discovered. Magma chambers/tubes in DF would have to be worked with/around, accordingly (usually side-tapped, carefully, to power magma-workshops, and have to start worrying about magma-crabs, etc), whereas Minecraft had the far easier option of just storing bucketloads of it in chests, as I gradually extracted the layers and pools to safely dig down further, until such a time as I might find a good use for them elsewhere (decorative/defensive magma-falls, etc). Though it's been a long time since I've Minecrafted (I got annoyed with the new Endermen, though water (or magma!) filled double-outer-wall boundaries at least managed to stop them creating surprise holes through which creepers might eventually scuttle), and my playstyle in DF is less "giant pit" than it once was (thieving birds, for starters, led me to entirely roof over any 'open air' inner-fortress void, anyway, and imminent changes might result in the long-suggested ability of sieging enemies to dig/deconstruct, which might mean I start to properly use the magma-filled wall idea in DF, instead!)... But, in both cases, I've definitely spent many an hour (of my own, and/or my on-screen avatars) removing 'floor' to get to strata. 172.70.86.63 08:33, 18 February 2025 (UTC)

You can even obtain actual wood in Dwarf Fortress, just by digging down far enough then going and cutting trees in the caverns. The nice thing about finding lignites and coals is that you can bypass the need to char it before use. 172.69.60.171 05:43, 27 February 2025 (UTC)