Difference between revisions of "Talk:3176: Inverted Catenaries"
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Hoookay ... am I nutz, or shouldn't a physical object with the shape of an inverted catenary (2D or 3D) fall and land with the rounded side <em>down?</em> And shouldn't such a "catenary fall" (if 3D objects) produce a flat-ish, unstable surface that would be [ahem] <em>very</em> interesting to drive (or walk or yada) on, and on which square tires would be useless? [[Special:Contributions/2605:59C8:160:DB08:216D:5149:ACEB:AD1C|2605:59C8:160:DB08:216D:5149:ACEB:AD1C]] 03:42, 4 December 2025 (UTC) | Hoookay ... am I nutz, or shouldn't a physical object with the shape of an inverted catenary (2D or 3D) fall and land with the rounded side <em>down?</em> And shouldn't such a "catenary fall" (if 3D objects) produce a flat-ish, unstable surface that would be [ahem] <em>very</em> interesting to drive (or walk or yada) on, and on which square tires would be useless? [[Special:Contributions/2605:59C8:160:DB08:216D:5149:ACEB:AD1C|2605:59C8:160:DB08:216D:5149:ACEB:AD1C]] 03:42, 4 December 2025 (UTC) | ||
| β | :Not necessarily. Depends on how catenary is weighted, it doesn't have to be of uniform | + | :Not necessarily. Depends on how catenary is weighted, it doesn't have to be of uniform density.--[[User:Trimutius|Trimutius]] ([[User talk:Trimutius|talk]]) 04:23, 4 December 2025 (UTC) |
Revision as of 04:23, 4 December 2025
Hoookay ... am I nutz, or shouldn't a physical object with the shape of an inverted catenary (2D or 3D) fall and land with the rounded side down? And shouldn't such a "catenary fall" (if 3D objects) produce a flat-ish, unstable surface that would be [ahem] very interesting to drive (or walk or yada) on, and on which square tires would be useless? 2605:59C8:160:DB08:216D:5149:ACEB:AD1C 03:42, 4 December 2025 (UTC)
