Editing 1566: Board Game

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''{{w|Monopoly (game)|Monopoly}}''), tokens represent the players themselves. In other games, such as ''{{w|Magic: The Gathering}}'', tokens can represent creatures or other items in a player's inventory. Cueball references "dependent tokens" which appear to be game tokens representing Cueball's dependents. Dependents are individuals for whom the taxpayer is entitled to certain deductions and credits, often related to expenses incurred to care for the dependents.  Most commonly, dependents are the minor children whom the taxpayer is required to support financially, but in the United States (where [[Randall]] lives) a person can claim a qualifying child as a dependent as long as the qualifying child lives with the claimant and is not self-supporting, even if the claimant is not the person who supports the qualifying child, and a person who voluntarily supports another (without being required) may also qualify to claim the person. Also, U.S. law usually does not allow a person's own spouse to be claimed as a "dependent", even when financial support is required.
 
''{{w|Monopoly (game)|Monopoly}}''), tokens represent the players themselves. In other games, such as ''{{w|Magic: The Gathering}}'', tokens can represent creatures or other items in a player's inventory. Cueball references "dependent tokens" which appear to be game tokens representing Cueball's dependents. Dependents are individuals for whom the taxpayer is entitled to certain deductions and credits, often related to expenses incurred to care for the dependents.  Most commonly, dependents are the minor children whom the taxpayer is required to support financially, but in the United States (where [[Randall]] lives) a person can claim a qualifying child as a dependent as long as the qualifying child lives with the claimant and is not self-supporting, even if the claimant is not the person who supports the qualifying child, and a person who voluntarily supports another (without being required) may also qualify to claim the person. Also, U.S. law usually does not allow a person's own spouse to be claimed as a "dependent", even when financial support is required.
  
Note that while Cueball states he "tricks" his board game club into doing his taxes, in fact his use of clear tax terms ("allowable deductions", "dependent") for naming different tokens and elements of the game could suggest that the players knew what he was doing but going along with it because they just enjoy playing board games, such that even doing a tax return – often considered a boring mind-numbing chore – within the format of a board game would be something they would enjoy doing. (On the other hand, it's possible that the players don't realize that the game involves preparing ''Cueball's own'' tax return.) Alternatively, the comic may be comparing the tediousness of some board games to that of doing tax returns. It is noted that there are board games on a variety of unexpected topics which might seem like boring subjects for a game. For example, there are several games designed to simulate the stock market and investing. The popular video game ''{{w|Farmville}}'' is often joked about having created a successful game out of a job most people would find unpleasurable. This suggests it might actually be possible to create an board game enjoyable to some people from the process of preparing a tax return.
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Note that while Cueball states he "tricks" his board game club into doing his taxes, in fact his use of clear tax terms ("allowable deductions", "dependent") for naming different tokens and elements of the game would suggest that the players knew what he was doing but going along with it because they just enjoy playing board games, such that even doing a tax return – often considered a boring mind-numbing chore – within the format of a board game would be something they would enjoy doing.
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Alternatively, the comic may be comparing the tediousness of some board games to that of doing tax returns. It is noted that there are board games on a variety of unexpected topics which might seem like boring subjects for a game. For example, there are several games designed to simulate the stock market and investing. The popular video game ''{{w|Farmville}}'' is often joked about having created a successful game out of a job most people would find unpleasurable. This suggests it might actually be possible to create an board game enjoyable to some people from the process of preparing a tax return.
  
 
This is one of several xkcd comics that suggest going to comically extreme lengths to avoid doing something (in this case, his taxes) that might have been simpler to do normally than the way Randall proposes. In this case, Cueball suggests that his motives may actually be to get the most thorough preparation possible, rather than to simply find a way to get the task done. There is actually a pretty solid basis to for this.  Both {{W|gamification}} and {{w|crowdsourcing}} have been shown, in at least some cases, to produce results that can match or exceed those produced by professionals. For example, the University of Washington created {{w|Foldit | an online game}} in which users tried to optimize the folding of protein structures. The results produced by players produced useful new structures more quickly than computer simulations were able to. In this case, the work is being done by people who presumably have at least some enthusiasm for games, and who are likely competing with one another for the best results. Randall can then use the best outcome (that created by the winner) to optimize his own tax return.  
 
This is one of several xkcd comics that suggest going to comically extreme lengths to avoid doing something (in this case, his taxes) that might have been simpler to do normally than the way Randall proposes. In this case, Cueball suggests that his motives may actually be to get the most thorough preparation possible, rather than to simply find a way to get the task done. There is actually a pretty solid basis to for this.  Both {{W|gamification}} and {{w|crowdsourcing}} have been shown, in at least some cases, to produce results that can match or exceed those produced by professionals. For example, the University of Washington created {{w|Foldit | an online game}} in which users tried to optimize the folding of protein structures. The results produced by players produced useful new structures more quickly than computer simulations were able to. In this case, the work is being done by people who presumably have at least some enthusiasm for games, and who are likely competing with one another for the best results. Randall can then use the best outcome (that created by the winner) to optimize his own tax return.  

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