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==Explanation==
 
==Explanation==
[[Cueball]] begins a conversation with [[White Hat]] with the declaration that he will be scoring his conversations using [[#Chess notation|chess notation]] (hence the title). White Hat is not interested, so the conversation dies out, with both Cueball and White Hat saying "Fine". For Cueball, that might be due to it having become a personally satisfying conclusion to the short conversation, whereas White Hat may instead be stating that (from a low bar) there's no possible way the conversation could get any better; but both would be content with their apparent 'agreement'.
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{{incomplete|Please change this comment when editing this page and not remove it too fast.}}
  
And just as promised, Cueball has scored this particular conversation, giving it a '''[[#Draws in chess|½-½]]''', as he believes that this is a [[#Draw in conversation|drawn conversation]]. The reasons for the draw may be due to agreement (both parties walk away afterwards), a stalemate (the conversation isn't going anywhere), draw by repetition (both players have played the same moves over and over again, and cannot improve their position - probably if "Fine" had been repeated more times), 50-move rule (the conversation has been going on fruitlessly for too long - unlikely here since it is only 4 dialogues long), insufficient material (they’ve no more material to continue the conversation) or something else. There could be some similarities between [[#Chess games and conversations|chess games and conversations]]. In general, see more under the [[#Trivia|trivia]] section.
 
  
The title text contains the same assertion that Cueball is scoring all his conversations in chess notation, followed by a (??). In chess notation, (??) means the move in question was a very bad, or losing, move - a blunder. Cueball scores this part of the conversation as a blunder, which is understandable as it immediately turned the conversation against him. It can also be considered a losing move not just in the conversation but in general, being a confusing and pointless decision with no apparent gain. If Cueball is treating his conversation itself like a chess game (memorizing openings, using tactics, and evaluating various possible things to say), then he will avoid ever opening a conversation with this statement again. If he was scoring his idea to score his conversations as a blunder, then that itself may yet be another blunder. Either way, quite a ?? indeed!!
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[[Cueball]] begins a conversation with [[White Hat]] with the declaration that he will be scoring his conversations using chess notation. White Hat is not interested, so the conversation dies out, with both Cueball and White Hat saying "Fine". And just as promised, Cueball has scored this particular conversation, giving it a '''½-½''', as he believes that this is a drawn conversation. The reasons for the draw, as explained below too, may be due to a stalemate (the conversation isn't going anywhere), draw by repetition (both players have played the same moves over and over again, and cannot improve their position - probably if "Fine" had been repeated more times), 50-move rule (the conversation has been going on fruitlessly for too long - unlikely here since it is only 4 dialogues long) or something else.
  
The (??) may also be interpreted not as chess notation, but as regular interpunction, in which case it would denote a confused reaction by someone who doesn't know what chess notation is (like White Hat in the comic). This makes it a double entendre, covering both the case when either the conversation party or the reader doesn't understand what chess notation is (and thus reacts with confusion to Cueball's announcement), and the case when chess notation is understood, and actually used to comment on the soundness of Cueball's move as being a blunder.
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The title text contains the same assertion that Cueball is scoring all his conversations in chess notation, followed by a (??). In chess notation, (??) means the move in question was a very bad move - a blunder. Cueball scores this part of the conversation as a blunder, which is understandable as it immediately turned the conversation against him. If Cueball is treating his conversation itself like a chess game (memorizing openings, using tactics, and evaluating various possible things to say), then he will avoid ever opening a conversation with this statement again. Quite a ?? indeed!
  
==Transcript==
 
:[Cueball and White Hat facing each other.]
 
:Cueball: I've decided to score all my conversations using chess win-loss notation.
 
:White Hat: I don't know or care what that means.
 
:Cueball: Fine.
 
:White Hat: Fine.
 
  
:[Caption below the frame:]
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=== Chess notation (and annotation) ===
:½–½
 
  
==Trivia==
 
The following points are debated:
 
*[[#Chess notation|Chess notation]]
 
*[[#Draws in chess|Draws in chess]]
 
*[[#Draw in conversation|Draw in conversation]]
 
*[[#Chess games and conversations|Chess games and conversations]]
 
 
=== Chess notation ===
 
 
{{w|Chess}} players and critics use certain {{w|chess notation|notations}} to write down chess games in a very short fashion (for example the {{w|Forsyth–Edwards Notation}}, which is both computer- and human-readable). In addition, ''{{w|chess annotation symbols}}'' like ! and !? help to comment certain moves in a similarly short fashion. That way it is possible to print or discuss a chess game (or a chess opening) in a limited space, for example in printed reference manuals.
 
{{w|Chess}} players and critics use certain {{w|chess notation|notations}} to write down chess games in a very short fashion (for example the {{w|Forsyth–Edwards Notation}}, which is both computer- and human-readable). In addition, ''{{w|chess annotation symbols}}'' like ! and !? help to comment certain moves in a similarly short fashion. That way it is possible to print or discuss a chess game (or a chess opening) in a limited space, for example in printed reference manuals.
  
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#upon request, when the opponent does not play seriously and attempts to win the game by timeout.
 
#upon request, when the opponent does not play seriously and attempts to win the game by timeout.
  
=== Draw in conversation ===
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=== So, what's a "draw" in a conversation? ===
*So, what's a "draw" in a conversation?
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*Draw agreed: As pointed out by Randall in his cartoon, a drawn conversation is one where all participants agree.
**Draw agreed: As pointed out by Randall in his cartoon, a drawn conversation is one where all participants agree.
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*50-move-rule: Conversation is drawn, based on the excessive duration of the talk.
**50-move-rule: Conversation is drawn, based on the excessive duration of the talk.
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*Draw by repetition: Both participants have talked in circles, arriving at the same conclusions all over again. No progress has been made.
**Draw by repetition: Both participants have talked in circles, arriving at the same conclusions all over again. No progress has been made.
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*Draw by stalemate: When A cannot convince B, but B doesn't have any legal argument left, and would have to resort to lies or logical fallacies in order to continue.
**Draw by stalemate: When A cannot convince B, but B doesn't have any legal argument left, and would have to resort to lies or logical fallacies in order to continue.
 
  
 
=== Chess games and conversations ===
 
=== Chess games and conversations ===
*The notion of applying chess scores to conversations raises the question if and how chess play and conversations can be compared.
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The notion of applying chess scores to conversations raises the question if and how chess play and conversations can be compared.
**Chess games and human conversations do have some things in common, but of course also many differences.
 
  
;Similarities
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Chess games and human conversations do have some things in common:
 
*The outcome fully depends on the behavior of the partner/opponent.
 
*The outcome fully depends on the behavior of the partner/opponent.
 
*As in chess, there is no certainty that a certain statement will have the desired effect. The opponent can always react in a surprising way.
 
*As in chess, there is no certainty that a certain statement will have the desired effect. The opponent can always react in a surprising way.
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*In both, you will try to find moves that make your win more probable, while avoiding deleterious moves. Due to inadequate computing power, it is hitherto impossible to calculate all possible ways a chess game (or a conversation) could play out. See also [[1002: Game AIs]]. Therefore it is impossible to design a path that leads to a guaranteed outcome - except when the situation has been simplified enough. There are handbooks to play endgames, explaining how to secure either a win or a draw, no matter the capability of the opponent. Nowadays, computer-generated {{w|endgame tablebase}}s exist for six-piece and seven-piece endgames. Those for six pieces are freely available and are about 1 terabyte large.
 
*In both, you will try to find moves that make your win more probable, while avoiding deleterious moves. Due to inadequate computing power, it is hitherto impossible to calculate all possible ways a chess game (or a conversation) could play out. See also [[1002: Game AIs]]. Therefore it is impossible to design a path that leads to a guaranteed outcome - except when the situation has been simplified enough. There are handbooks to play endgames, explaining how to secure either a win or a draw, no matter the capability of the opponent. Nowadays, computer-generated {{w|endgame tablebase}}s exist for six-piece and seven-piece endgames. Those for six pieces are freely available and are about 1 terabyte large.
  
;Differences:
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Differences:
 
*Chess games are inherently competitive, zero-sum ventures; if one player wins, the other loses. In contrast, conversations aren't usually competitive, so there isn't really a concept of a winner and loser unless the conversation was an argument or debate. Often, both people in a ''friendly'' conversation will benefit ("win") from having had the conversation.
 
*Chess games are inherently competitive, zero-sum ventures; if one player wins, the other loses. In contrast, conversations aren't usually competitive, so there isn't really a concept of a winner and loser unless the conversation was an argument or debate. Often, both people in a ''friendly'' conversation will benefit ("win") from having had the conversation.
*Both chess games and conversations are turn-based, but lacking time controls, people's statements sometimes go on and on and on ...
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*Both chess games and conversations are turn-based, but lacking time controls, people's statements sometimes last up to an hour.
 
*Especially in disputes, (agreed) draws are extremely rare.
 
*Especially in disputes, (agreed) draws are extremely rare.
 
*It is difficult to judge the winner of a conversation.
 
*It is difficult to judge the winner of a conversation.
 
*In chess, every position of the pieces can be analyzed completely independent of the previous moves. It does not matter how the situation evolved. After 1.e4 e5 and 1.e3 e6 2.e4 e5, there is an identical situation. Due to human emotions, though, this is not the case for conversations. No situation is ever exactly the same.  
 
*In chess, every position of the pieces can be analyzed completely independent of the previous moves. It does not matter how the situation evolved. After 1.e4 e5 and 1.e3 e6 2.e4 e5, there is an identical situation. Due to human emotions, though, this is not the case for conversations. No situation is ever exactly the same.  
 
*Chess games are extremely constrained by a set of rules. Players are expected to behave gentlemanly, and arbiters can hand out punishments for any behavior that brings the game into disrepute.
 
*Chess games are extremely constrained by a set of rules. Players are expected to behave gentlemanly, and arbiters can hand out punishments for any behavior that brings the game into disrepute.
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==Transcript==
 +
:[Cueball and White Hat facing each other.]
 +
:Cueball: I've decided to score all my conversations using chess win-loss notation.
 +
:White Hat: I don't know or care what that means.
 +
:Cueball: Fine.
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:White Hat: Fine.
 +
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:[Caption below the frame:]
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:½–½
  
 
{{comic discussion}}
 
{{comic discussion}}
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[[Category:Comics featuring White Hat]]
 
[[Category:Comics featuring White Hat]]
 
[[Category:Chess]]
 
[[Category:Chess]]
[[Category:Social interactions]]
 

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