Editing 2821: Path Minimization

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The third path travels at a far more oblique angle to the water, such that the subsequent swimming path is entirely perpendicular to the shoreline, adding to the amount of time spent on land in order to minimize the time spent swimming. Depending on one's swimming ability versus running ability, this could be the safest path to take. It might also be more sensible to keep the target in clear sight for as long as possible, from the land, then aim exactly away from shore when both your head and theirs are barely at wave-height (though currents may complicate this). But this is a completely different reason from the distance or time preferences.
 
The third path travels at a far more oblique angle to the water, such that the subsequent swimming path is entirely perpendicular to the shoreline, adding to the amount of time spent on land in order to minimize the time spent swimming. Depending on one's swimming ability versus running ability, this could be the safest path to take. It might also be more sensible to keep the target in clear sight for as long as possible, from the land, then aim exactly away from shore when both your head and theirs are barely at wave-height (though currents may complicate this). But this is a completely different reason from the distance or time preferences.
  
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The fourth path travels nearly parallel to the beach. In fact moving slightly ''away'' from the swimmer but towards an intermediate goal: an ice cream stand. After that, the path turns and aims straight towards the swimmer, as all the others eventually do (although it is not made clear at this point if Cueball will spend time eating his ice cream on the beach, or will attempt to carry and possibly eat an ice cream whilst swimming).
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The fourth path travels nearly parallel to the beach. In fact moving slightly ''away'' from the swimmer but towards an intermediate goal: an ice cream stand. After that, the path turns and aims straight towards the swimmer, as all the others eventually do (although it is not made clear at this point if Cueball will also be eating, or just carrying, an ice cream even whilst swimming).
  
 
The fifth and final path, barely recognizable as a path, points off the top of the comic and reappears at the bottom. This path presumably travels around the entire world, likely stopping for many, ''many'' rest breaks. It is labeled as the path that ''maximizes'' time. It should be noted that, by the definition given, it is theoretically possible to stretch the maximum time taken out forever by simply walking away and never returning.
 
The fifth and final path, barely recognizable as a path, points off the top of the comic and reappears at the bottom. This path presumably travels around the entire world, likely stopping for many, ''many'' rest breaks. It is labeled as the path that ''maximizes'' time. It should be noted that, by the definition given, it is theoretically possible to stretch the maximum time taken out forever by simply walking away and never returning.

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