Editing 732: HDTV

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==Explanation==
 
==Explanation==
This comic pokes fun at the differing standard between image quality for television sets and other electronic devices, even though both are based on essentially the same standards. When rating television sets, a {{w|1080p}} screen, that is, a screen 1,920 pixels wide and 1,080 pixels tall with progressive scan, is considered impressive.
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This comic pokes fun at the differing standard between image quality for television sets and other electronic devices, even though both are based on essentially the same standards. When rating television sets, a {{w|1080p}} screen, that is, a screen 1,920 pixels wide and 1,080 pixels tall with progressive scan, is considered impressive. In contrast, the same resolution with a computer device is considered standard fare, given that, at the time of writing, a 4:3 ratio computer screen 1,024 pixels wide would have been expected. Widescreen monitors have already surpassed 1,920 pixels wide, and double widescreen monitors have become more common. As of the end of the 2010s, even most smartphones had a horizontal resolution nearing or at 1,080 pixels.
In comparison, high-end smartphones in late 2009/early 2010 had 480×800 resolution (with horizontal resolution of 1,920 pixels being more than twice of 800 pixels). As of the comic's publishing date, there had been even higher resolution monitors available (30-inch diagonal 2,560 by 1,600 pixels and 22-inch diagonal 3,840 by 2,400 pixels).
 
In 2004, common desktop monitors had WUXGA resolution of 1,920 wide by 1,200 pixels tall, which is how the TV "almost" (but not quite) has the same resolution as an upper midrange monitor would already have six years earlier.
 
 
 
Soon after the comic's publishing date in 2010, phones with long edge resolution approaching 1,000 pixels were being announced. The first smartphone with a 5-inch full HD screen was announced in November 2012.
 
  
 
The title texts explains another disagreement brought about from the different ways video can be filmed. Often referred to as the {{w|Motion interpolation#Soap opera effect|Soap Opera Effect}}, it is the feeling that a viewer gets when watching a film or video with a higher frame rate such as a home films, older {{w|sitcoms}}, or (as the name suggests,) {{w|soap operas}}. The disparity comes from the fact that many small-time productions record with cameras running at 60 frames per second, while big-time productions either record directly on film or set their digital cameras to record at the same 24 frames per second as film. Visual problems such as blur, judder, and slow pans are mostly absent in high-frame rate productions, however, because of the lower budgets of small-time productions, high frame rates are thus associated with a feeling of lower quality. Major films such as {{w|The Hobbit}} and {{w|Avatar 2}} have attempted to break the  norm by shooting with higher frame rates.
 
The title texts explains another disagreement brought about from the different ways video can be filmed. Often referred to as the {{w|Motion interpolation#Soap opera effect|Soap Opera Effect}}, it is the feeling that a viewer gets when watching a film or video with a higher frame rate such as a home films, older {{w|sitcoms}}, or (as the name suggests,) {{w|soap operas}}. The disparity comes from the fact that many small-time productions record with cameras running at 60 frames per second, while big-time productions either record directly on film or set their digital cameras to record at the same 24 frames per second as film. Visual problems such as blur, judder, and slow pans are mostly absent in high-frame rate productions, however, because of the lower budgets of small-time productions, high frame rates are thus associated with a feeling of lower quality. Major films such as {{w|The Hobbit}} and {{w|Avatar 2}} have attempted to break the  norm by shooting with higher frame rates.

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