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==Explanation==
 
==Explanation==
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FPS stands for {{w|First-person shooter|First Person Shooter}}, which is a type of video game (like ''{{w|Halo (series)|Halo}}'' or ''{{w|Doom}}'') in which you are looking at the world from the first person perspective of the character you are controlling. [[Randall]] notes in the caption that no one liked his FPS mod (short for "modification" of the FPS game), and in the title text it is clear that [[Cueball]] who played this modified version no longer enjoys the game.
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FPS stands for {{w|First-person shooter|First Person Shooter}}, which is a type of video game (like ''{{w|Halo (series)|Halo}}'' or ''{{w|Duke Nukem}}'') in which you are looking at the world from the first person perspective of the character you are controlling. [[Randall]] notes in the caption that no one liked his FPS mod (short for "modification" of the FPS game), and in the title text it is clear that [[Cueball]] who played this modified version no longer enjoys the game.
  
 
FPS games are controversial for their (supposed) quality of encouraging violence such as killing (especially other human beings). One point of the controversy is that, while virtual enemies are just pixels on a screen, real enemies have actual lives, emotions, and the like. In the games, there is a disconnect between the act of killing and its emotional cost, thus leading to the controversy that FPS games encourage wanton killing (or violence in general) to solve problems instead of considering the other party. Randall makes reference to this by adding a mod that gives biographical snippets of the enemy you shoot in the game, thus giving Cueball the perspective of the enemy he just shot, and causing emotional consequence and remorse by removing the disconnection between pixel and life.
 
FPS games are controversial for their (supposed) quality of encouraging violence such as killing (especially other human beings). One point of the controversy is that, while virtual enemies are just pixels on a screen, real enemies have actual lives, emotions, and the like. In the games, there is a disconnect between the act of killing and its emotional cost, thus leading to the controversy that FPS games encourage wanton killing (or violence in general) to solve problems instead of considering the other party. Randall makes reference to this by adding a mod that gives biographical snippets of the enemy you shoot in the game, thus giving Cueball the perspective of the enemy he just shot, and causing emotional consequence and remorse by removing the disconnection between pixel and life.
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The comic can also be a reference towards making games more realistic. Giving the enemies a life above being mere targets definitely makes the game more realistic, but such a game may not be that enjoyable. This has been explored previously in [[772: Frogger]].
 
The comic can also be a reference towards making games more realistic. Giving the enemies a life above being mere targets definitely makes the game more realistic, but such a game may not be that enjoyable. This has been explored previously in [[772: Frogger]].
  
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Having lots of unread e-mails was mentioned in [[2389: Unread]]. The third comment ("take care of the plants back at base") may be referring that many FPS video games have some sort of base that you must defend or start the game in. These games do not usually feature any way to take care of plants.{{Citation needed}}
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Having lots of unread e-mails was mentioned in [[2389: Unread]]. The third comment ("take care of the plants back at base") may be referring that many FPS videogames have some sort of base that you must defend or start the game in. These games do not usually feature any way to take care of plants.{{Citation needed}}
  
 
The title text talks about how gender is portrayed in games. For some people it is more emotionally affecting to kill a woman, as women are considered biologically "weaker" than men by many societies, and societal norms state that men must protect them. Gender equality is a highly debated topic with many different viewpoints, where one's conscious reasoned views may sometimes stand at odds to subconscious feelings. When a player becomes aware that killing women bothers one more than killing men, it exposes an inconsistency in the player's own logic, one that's very uncomfortable to confront.
 
The title text talks about how gender is portrayed in games. For some people it is more emotionally affecting to kill a woman, as women are considered biologically "weaker" than men by many societies, and societal norms state that men must protect them. Gender equality is a highly debated topic with many different viewpoints, where one's conscious reasoned views may sometimes stand at odds to subconscious feelings. When a player becomes aware that killing women bothers one more than killing men, it exposes an inconsistency in the player's own logic, one that's very uncomfortable to confront.

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