Talk:1608: Hoverboard

Explain xkcd: It's 'cause you're dumb.
Revision as of 01:29, 25 November 2015 by (talk) (adding a quick and dirty one.)
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Here are all the secret passages marked I could find: -- 00:50, 25 November 2015 (UTC)

Well, this will be the next incomplete explanation for a while. - 21:58, 24 November 2015 (UTC)

Yes, one thing to note is how to get the hell out of the cave near the volcano 22:38, 24 November 2015 (UTC)

The image is made up of small images with addresses of the form (although not every coordinate inside the bounds has an image associated). A script could probably dump out all the images and paste them together. -- 22:46, 24 November 2015 (UTC)

West -- Under Lava Pools -- Elon Musk's Secret Volcano Base (not as enjoyable as you might expect).

The Starship out east contains, among other things, Darth Vader, apparently explaining Steven Universe to a subordinate. (Steven and the Crystal Gems can be found a the west end of the ship, near an ice cream cooler.) The same ship contains an elaborate homage to the original Prince of Persia.

There, have at thee an image! Arch-TK (talk) 22:58, 24 November 2015 (UTC)

There are 168 coins spread throughout the map according to the source code 23:03, 24 November 2015 (UTC)

When using a device, instead of saying "use arrow keys to move", it says "tilt to move, tap to jump". It's also a lot harder to control.

It's actually 169 coins (t.length). -- 23:22, 24 November 2015 (UTC)

I got 153 coins!! :D There's two starships, one's a star destroyer with an expansive maze dropping regular torpedoes on the other. May be noteworthy that there are various references to Star Wars and Steven Universe throughout. 23:27, 24 November 2015 (UTC)

The second starship is the TantiveIV, Leia's ship at the beginning of episode 4. Note directly below the Tantive, the terrain seems to be sand dunes. Also there are two more space ships by the volcano; an X-wing at a gas station and an Apollo Command Module. - Looks like there's an easier to read version of the code there. Maybe that'll help someone with extracting all the images.

I've got all the images downloaded. Zipping/uploading now. Should I post a link here when complete or what's the best way to share these? I'm also working on setting up a zoomable map. 23:57, 24 November 2015 (UTC)

The collision detection is glitchy. I keep landing/bumping against platforms I'm far away from. Is getting stuck against walls normal? -- 00:01, 25 November 2015 (UTC)

Tiles are located here in a zip: All I did was iterate over from X=[916...1116] and Y=[916...1116]. I'm working on putting a zoomable map together. If anyone has interest in helping we could hop on IRC? Jcox (talk) 00:15, 25 November 2015 (UTC)

I've written a zsh script to iterate over all possible tiles (does anyone know the height limits? the source only gives the left and right limits) and glue them together into one giant file. I'll upload the results as soon as it's finished. Arch-TK (talk) 00:17, 25 November 2015 (UTC)

I don't think it's limited vertically at all. I found a zoomable map on the reddit topic (by kyledavide) Miraries (talk) 00:21, 25 November 2015 (UTC)Miraries

Here's a zoomed out map of all the game area: From luke_in_the_sky at Reddit [1]. -- 00:35, 25 November 2015 (UTC)

Alright, the full png of the entire map is almost finished, I should have used white tiles as blank tiles but I guess I can fix that up in gimp, and I'm not sure how to account for the 1 pixel overlap with just imagemagick convert. The last step is to merge allthe layer images into one giant image, wish my laptop the best of luck! Arch-TK (talk) 01:00, 25 November 2015 (UTC)

Someone beat you to it, but keep on it: that one doesn't have right limit tiles. -- 01:19, 25 November 2015 (UTC)

Perhaps we can change the screenshot at the top to this? It's a quickly hacked overview of the entire map: 01:27, 25 November 2015 (UTC)

[2] This one loads all of the images quickly (From the xkcd site), and uses browser zooming. 01:29, 25 November 2015 (UTC)