Editing Talk:2154: Motivation
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− | Playtesters procrastinate too? —NT | + | Playtesters procrastinate too? —NT |
: Hey, work is work is work. If you have to do it, it's work. :) I remember one time a bunch of us skipped our lunch break from game testing to huddle around a guy's computer to watch the workprint of X-Men Origins: Wolverine. We were laughing our heads off at the missing special effects. :) [[User:NiceGuy1|NiceGuy1]] ([[User talk:NiceGuy1|talk]]) 05:41, 25 May 2019 (UTC) | : Hey, work is work is work. If you have to do it, it's work. :) I remember one time a bunch of us skipped our lunch break from game testing to huddle around a guy's computer to watch the workprint of X-Men Origins: Wolverine. We were laughing our heads off at the missing special effects. :) [[User:NiceGuy1|NiceGuy1]] ([[User talk:NiceGuy1|talk]]) 05:41, 25 May 2019 (UTC) | ||
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:From the ''Portal'' dev commentary, I would imagine that there is a significant difference; they often mention things like "without some serious prompting, players will rarely look up" and "our original final battle didn't really fit in with what came before" without talking about bug testing, like, at all. [[1269: Privacy Opinions|Volleo6144]] ([[Talk:1269: Privacy Opinions|talk]]) 17:53, 26 May 2019 (UTC) | :From the ''Portal'' dev commentary, I would imagine that there is a significant difference; they often mention things like "without some serious prompting, players will rarely look up" and "our original final battle didn't really fit in with what came before" without talking about bug testing, like, at all. [[1269: Privacy Opinions|Volleo6144]] ([[Talk:1269: Privacy Opinions|talk]]) 17:53, 26 May 2019 (UTC) | ||
::As someone who worked as a game tester for a few years, we tended to be given both as tasks, but the play-testing angle tends to be more subjective so it was less often assigned and reporting issues of that nature was harder to manage and be allowed. Most of our testing was finding problems, thus "bug-testing". I think it might often be the case that "bug-testing" is done by hired minions at the Alpha stage, while "play-testing" is done by insiders in earlier stages and by the public at the Beta and later stages (early versions being to make sure it's a viable game and things make sense, the public version being to polish it up and fix things like those Portal examples). [[User:NiceGuy1|NiceGuy1]] ([[User talk:NiceGuy1|talk]]) 04:48, 8 June 2019 (UTC) | ::As someone who worked as a game tester for a few years, we tended to be given both as tasks, but the play-testing angle tends to be more subjective so it was less often assigned and reporting issues of that nature was harder to manage and be allowed. Most of our testing was finding problems, thus "bug-testing". I think it might often be the case that "bug-testing" is done by hired minions at the Alpha stage, while "play-testing" is done by insiders in earlier stages and by the public at the Beta and later stages (early versions being to make sure it's a viable game and things make sense, the public version being to polish it up and fix things like those Portal examples). [[User:NiceGuy1|NiceGuy1]] ([[User talk:NiceGuy1|talk]]) 04:48, 8 June 2019 (UTC) | ||
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