Editing Talk:1244: Six Words

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;Transcript
 
;Transcript
 
Randall adds the transcripts sometimes later. We now know the planets are Earth and Jupiter and at the center is, of course, the sun.--[[User:Dgbrt|Dgbrt]] ([[User talk:Dgbrt|talk]]) 16:21, 12 August 2013 (UTC)
 
Randall adds the transcripts sometimes later. We now know the planets are Earth and Jupiter and at the center is, of course, the sun.--[[User:Dgbrt|Dgbrt]] ([[User talk:Dgbrt|talk]]) 16:21, 12 August 2013 (UTC)
 
 
Slightly off-topic, but I just wanted to add this. You know how the ESA hosts their little Moon Mission competition and stuff? A theoretical mission to the moon whereby one researches and proposes a Moon Mission and writes out the mission details, although it won't actually happen, as far as I know. My college (well really, only me and one other girl) is collaborating with some other colleges in the US and some others from other countries (in total, 11 of us on one team) is participating in it. Part of the mission requirement is that we must be able to simulate the mission. Of course I read the details... and I absolutely died laughing when I read that Kerbal Space Program is officially a viable simulator for the "mission." I immediately thought of this comic, haha! I suppose you don't say it at NASA, but it's OK at ESA, I suppose! [[User:International Space Station|International Space Station]] ([[User talk:International Space Station|talk]]) 02:09, 9 October 2015 (UTC)
 
 
 
;Kerbal Space Program
 
Made some adjustments to the section about KSP. Mostly just describing which limitations of the game would make it inappropriate for use at NASA, simulating a complex orbital trajectory. As a side note: in the full release they dramatically overhauled the drag modeling and re-entry dynamics, making it somewhat more realistic. There's also a fairly significant modding community that has offered improved realism via alternate atmospheric drag modeling, life support systems, drilling for fuel (now in the game-proper), and more realistic planet size/density/separation (the default settings have bodies ~1/10th the size of similar bodies in our own solar system, with very high densities, and relatively close together, resulting in comparable surface gravity but making it much easier to reach orbit and beyond in the KSP system). As far as I know nobody has looked at N-body simulation in KSP (while there is no general solution partial ones can be determined, and complete solutions exist for 2-body and a limited 3-body system). I think Orbiter had it to some degree, as you could make use of more complex orbits and Lagrangian points. I'd love to put a refueling station at the Kerbin-Mun L1 point. --[[Special:Contributions/108.162.216.15|108.162.216.15]] 22:01, 29 October 2015 (UTC)
 
 
 
My friend's dad took a tour of SpaceX recently and said the designers there use Kerbal Space Program extensively. [[User:Benjaminikuta|Benjaminikuta]] ([[User talk:Benjaminikuta|talk]]) 22:57, 25 December 2015 (UTC)
 
 
Has anyone tried this? I am trying, for one. [[User:Jacky720|That's right, Jacky720 just signed this]] ([[User talk:Jacky720|talk]] | [[Special:Contributions/Jacky720|contribs]]) 03:00, 21 February 2017 (UTC)
 

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