Difference between revisions of "3013: Kedging Cannon"

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(Explanation: windmill as an inefficient solution)
(Explanation: analysis)
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The title text indicates that the captain's system has evolved to incorporate a windmill mechanism that harnesses wind power to draw in the kedging rope, which makes the solution even less efficient, given that wind could be used for tacking.
 
The title text indicates that the captain's system has evolved to incorporate a windmill mechanism that harnesses wind power to draw in the kedging rope, which makes the solution even less efficient, given that wind could be used for tacking.
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{{cot|Speed and economic analysis of kedging cannons compared to tacking}}
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;System Overview
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A dual-anchor kedging cannon system for sailing upwind, consisting of:
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* Two kedging cannons firing 16 kg anchors
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* 6-meter diameter windmill powering winch system
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* Dual-winch setup for continuous operation
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* Operating in 15 knot headwind conditions
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;Physics Analysis
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;Wind Power Generation
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Available wind power is given by:
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P = ½ρAv³η
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where:
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* ρ = 1.225 kg/m³ (air density)
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* A = π(D/2)² = 28.3 m² (windmill area)
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* v = 7.72 m/s (wind speed)
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* η = 0.245 (combined efficiency)
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This yields 1.95 kW of usable power.
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;Drag Forces
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Total drag combines water and air resistance:
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F_drag = F_water + F_wind
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where:
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* F_water = ½ρ_w C_d A_w v²
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* F_wind = ½ρ_a C_a A_f v²
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Using:
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* Water density (ρ_w) = 1025 kg/m³
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* Hull drag coefficient (C_d) = 0.04
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* Wetted area (A_w) = 40 m²
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* Air density (ρ_a) = 1.225 kg/m³
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* Air drag coefficient (C_a) = 0.8
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* Frontal area (A_f) = 8 m²
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Total drag force = 1053.4 N
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;Anchor Ballistics
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For 300m range with 45° launch angle:
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* Required velocity = 54.7 m/s
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* Launch energy = 23.7 kJ
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* Black powder energy per shot = 680.4 kJ
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* Launch efficiency = 3.5%
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;System Performance
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* Winch speed = 3.60 knots
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* Cycle time = 194.7 seconds
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* Effective speed = 3.04 knots
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* Compared to tacking speed = 4.95 knots
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* Speed ratio (Kedging/Tacking) = 0.61
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;Economic Analysis
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* Shots needed per nautical mile: 6.1
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* Black powder cost per shot: $10 (0.5 lbs @ $20/lb)
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* Cost per nautical mile: $60.76
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* Powder consumption: 9.2 lbs/hour
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* Operating cost: $184.90/hour
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Example 100nm journey:
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* Total powder cost: $6,076.12
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* Journey time: 32.9 hours
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;Conclusion
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The dual-anchor kedging cannon system is both slower and significantly more expensive than traditional tacking:
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1. Speed disadvantage:
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* Achieves only 61% of tacking speed
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* 100nm journey takes 32.9 hours vs 20.2 hours tacking
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2. Economic disadvantage:
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* High powder costs ($60.76 per nautical mile)
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* Requires significant powder storage (303 lbs for 100nm journey)
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* Additional wear and tear on mechanical systems
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3. Key limiting factors:
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* Limited wind power available (1.95 kW from 6m windmill)
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* High drag forces (1053.4 N total)
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* Poor ballistic efficiency (3.5% of powder energy converts to useful launch)
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* Long cycle times due to realistic winching speeds
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The system could potentially be improved by:
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* Larger windmill (though practical size limits on boats)
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* More aerodynamic anchor design
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* More efficient powder-to-launch energy conversion
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* Reduced transfer time between anchors
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Therefore, given both the energy constraints and economic factors, traditional tacking remains far more practical for upwind progress. The key insight is that while the kedging cannon seems to "cheat" the wind by going straight upwind, it actually requires converting wind energy to mechanical work less efficiently than a well-designed sail plan, while also consuming expensive gunpowder. The indirect path of tacking makes better use of the available wind force with no consumable costs.
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{{cab}}
  
 
==Transcript==
 
==Transcript==

Revision as of 04:11, 19 November 2024

Kedging Cannon
The real key was inventing the windmill-powered winch.
Title text: The real key was inventing the windmill-powered winch.

Explanation

Ambox warning blue construction.svg This is one of 57 incomplete explanations:
Created by a HEADCANNON. Do NOT delete this tag too soon. If you can fix this issue, edit the page!

Sailing vessels can navigate upwind through a technique called tacking (or "tacking against the wind") which involves zigzagging across the wind's direction. However, this comic describes a fictional scenario where a ship's captain, unfamiliar with tacking, has developed an alternative method based on kedging.

Kedging is a historical maritime technique typically reserved for specific situations where conventional sailing methods are impractical, such as in calm waters, during precise maneuvering, or against strong opposing winds or currents. Traditional kedging involves deploying an anchor from the vessel, either manually or via a smaller boat, and then winching the ship toward the anchor point using ropes or chains. The anchor points often utilize natural features such as trees or reefs. In this comic, the captain has modified this technique by inventing a specialized "kedging cannon" to project the anchor greater distances.

The title text indicates that the captain's system has evolved to incorporate a windmill mechanism that harnesses wind power to draw in the kedging rope, which makes the solution even less efficient, given that wind could be used for tacking.

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