Difference between revisions of "3013: Kedging Cannon"
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The title text indicates that the captain's system has evolved to incorporate a windmill mechanism that harnesses wind power to draw in the kedging rope, which makes the solution even less efficient, given that wind could be used for tacking. | The title text indicates that the captain's system has evolved to incorporate a windmill mechanism that harnesses wind power to draw in the kedging rope, which makes the solution even less efficient, given that wind could be used for tacking. | ||
| + | |||
| + | {{cot|Speed and economic analysis of kedging cannons compared to tacking}} | ||
| + | ;System Overview | ||
| + | A dual-anchor kedging cannon system for sailing upwind, consisting of: | ||
| + | * Two kedging cannons firing 16 kg anchors | ||
| + | * 6-meter diameter windmill powering winch system | ||
| + | * Dual-winch setup for continuous operation | ||
| + | * Operating in 15 knot headwind conditions | ||
| + | |||
| + | ;Physics Analysis | ||
| + | |||
| + | ;Wind Power Generation | ||
| + | Available wind power is given by: | ||
| + | P = ½ρAv³η | ||
| + | where: | ||
| + | * ρ = 1.225 kg/m³ (air density) | ||
| + | * A = π(D/2)² = 28.3 m² (windmill area) | ||
| + | * v = 7.72 m/s (wind speed) | ||
| + | * η = 0.245 (combined efficiency) | ||
| + | |||
| + | This yields 1.95 kW of usable power. | ||
| + | |||
| + | ;Drag Forces | ||
| + | Total drag combines water and air resistance: | ||
| + | F_drag = F_water + F_wind | ||
| + | where: | ||
| + | * F_water = ½ρ_w C_d A_w v² | ||
| + | * F_wind = ½ρ_a C_a A_f v² | ||
| + | |||
| + | Using: | ||
| + | * Water density (ρ_w) = 1025 kg/m³ | ||
| + | * Hull drag coefficient (C_d) = 0.04 | ||
| + | * Wetted area (A_w) = 40 m² | ||
| + | * Air density (ρ_a) = 1.225 kg/m³ | ||
| + | * Air drag coefficient (C_a) = 0.8 | ||
| + | * Frontal area (A_f) = 8 m² | ||
| + | |||
| + | Total drag force = 1053.4 N | ||
| + | |||
| + | ;Anchor Ballistics | ||
| + | For 300m range with 45° launch angle: | ||
| + | * Required velocity = 54.7 m/s | ||
| + | * Launch energy = 23.7 kJ | ||
| + | * Black powder energy per shot = 680.4 kJ | ||
| + | * Launch efficiency = 3.5% | ||
| + | |||
| + | ;System Performance | ||
| + | * Winch speed = 3.60 knots | ||
| + | * Cycle time = 194.7 seconds | ||
| + | * Effective speed = 3.04 knots | ||
| + | * Compared to tacking speed = 4.95 knots | ||
| + | * Speed ratio (Kedging/Tacking) = 0.61 | ||
| + | |||
| + | ;Economic Analysis | ||
| + | * Shots needed per nautical mile: 6.1 | ||
| + | * Black powder cost per shot: $10 (0.5 lbs @ $20/lb) | ||
| + | * Cost per nautical mile: $60.76 | ||
| + | * Powder consumption: 9.2 lbs/hour | ||
| + | * Operating cost: $184.90/hour | ||
| + | |||
| + | Example 100nm journey: | ||
| + | * Total powder cost: $6,076.12 | ||
| + | * Journey time: 32.9 hours | ||
| + | |||
| + | ;Conclusion | ||
| + | The dual-anchor kedging cannon system is both slower and significantly more expensive than traditional tacking: | ||
| + | |||
| + | 1. Speed disadvantage: | ||
| + | * Achieves only 61% of tacking speed | ||
| + | * 100nm journey takes 32.9 hours vs 20.2 hours tacking | ||
| + | |||
| + | 2. Economic disadvantage: | ||
| + | * High powder costs ($60.76 per nautical mile) | ||
| + | * Requires significant powder storage (303 lbs for 100nm journey) | ||
| + | * Additional wear and tear on mechanical systems | ||
| + | |||
| + | 3. Key limiting factors: | ||
| + | * Limited wind power available (1.95 kW from 6m windmill) | ||
| + | * High drag forces (1053.4 N total) | ||
| + | * Poor ballistic efficiency (3.5% of powder energy converts to useful launch) | ||
| + | * Long cycle times due to realistic winching speeds | ||
| + | |||
| + | The system could potentially be improved by: | ||
| + | * Larger windmill (though practical size limits on boats) | ||
| + | * More aerodynamic anchor design | ||
| + | * More efficient powder-to-launch energy conversion | ||
| + | * Reduced transfer time between anchors | ||
| + | |||
| + | Therefore, given both the energy constraints and economic factors, traditional tacking remains far more practical for upwind progress. The key insight is that while the kedging cannon seems to "cheat" the wind by going straight upwind, it actually requires converting wind energy to mechanical work less efficiently than a well-designed sail plan, while also consuming expensive gunpowder. The indirect path of tacking makes better use of the available wind force with no consumable costs. | ||
| + | {{cab}} | ||
==Transcript== | ==Transcript== | ||
Revision as of 04:11, 19 November 2024
| Kedging Cannon |
Title text: The real key was inventing the windmill-powered winch. |
Explanation
| This is one of 57 incomplete explanations: Created by a HEADCANNON. Do NOT delete this tag too soon. If you can fix this issue, edit the page! |
Sailing vessels can navigate upwind through a technique called tacking (or "tacking against the wind") which involves zigzagging across the wind's direction. However, this comic describes a fictional scenario where a ship's captain, unfamiliar with tacking, has developed an alternative method based on kedging.
Kedging is a historical maritime technique typically reserved for specific situations where conventional sailing methods are impractical, such as in calm waters, during precise maneuvering, or against strong opposing winds or currents. Traditional kedging involves deploying an anchor from the vessel, either manually or via a smaller boat, and then winching the ship toward the anchor point using ropes or chains. The anchor points often utilize natural features such as trees or reefs. In this comic, the captain has modified this technique by inventing a specialized "kedging cannon" to project the anchor greater distances.
The title text indicates that the captain's system has evolved to incorporate a windmill mechanism that harnesses wind power to draw in the kedging rope, which makes the solution even less efficient, given that wind could be used for tacking.
| Speed and economic analysis of kedging cannons compared to tacking | ||
|---|---|---|
A dual-anchor kedging cannon system for sailing upwind, consisting of:
Available wind power is given by: P = ½ρAv³η where:
This yields 1.95 kW of usable power.
Total drag combines water and air resistance: F_drag = F_water + F_wind where:
Using:
Total drag force = 1053.4 N
For 300m range with 45° launch angle:
Example 100nm journey:
The dual-anchor kedging cannon system is both slower and significantly more expensive than traditional tacking: 1. Speed disadvantage:
2. Economic disadvantage:
3. Key limiting factors:
The system could potentially be improved by:
Therefore, given both the energy constraints and economic factors, traditional tacking remains far more practical for upwind progress. The key insight is that while the kedging cannon seems to "cheat" the wind by going straight upwind, it actually requires converting wind energy to mechanical work less efficiently than a well-designed sail plan, while also consuming expensive gunpowder. The indirect path of tacking makes better use of the available wind force with no consumable costs. Template:cab Transcript
DiscussionFirst? PRR (talk) 02:05, 19 November 2024 (UTC) Good essay on real-life (or this-world) kedging-- http://www.sailmagazine.com/cruising/cruising-tips/the-lost-art-of-kedging-how-to-set-a-kedge-anchor/ PRR (talk) 02:07, 19 November 2024 (UTC)
For a brief, brief, moment, my brain failed to swap in and dredge up the memory of what kedging was, and I wondered if they were trying to use the aft cannon as a weak propulsion mechanism (hey, if it was a spacecraft…). And then I remembered what kedging was and—DUH! JohnHawkinson (talk) 02:29, 19 November 2024 (UTC) If it wasn't for kedging, I probably wouldn't be able to make it all the way through November. 108.162.245.133 04:25, 19 November 2024 (UTC)
Wow, whoever wrote the Speed and Economic Analysis section, you are amazing! 172.71.98.135 05:13, 19 November 2024 (UTC)
I've got a strong hunch that this comic is about a captain who fails to take into account recoil / conservation of momentum, which is a frequent mistake. The cannon propels the anchor with great force, but, as it is connected to the ship, the ship is pushed back with the same force (minus some heat losses) before the anchor can settle. Therefore, in this setup the ship will only move forward at all if the anchor ends up at a greater horizontal distance from the ship's original position than the distance between the ship's original and post-cannonshot positions. The third panel, where the ship is drawn further to the left, indicates that the setback is significant and the ship only moves back and forth in the same place. Like, it literally takes forever. The title text is a hint: Only if the captain manages to harness a source of power that is independent from the vessel's movement (for example: wind from the wrong direction) this cannon will have any propagating effect - using this power for the winch, however, is just as futile as the kedging cannon itself. For manual kedging, people heave the anchor to a boat and row out to a drop site, so it's not an issue. Or am I missing something? Transgalactic (talk) 11:07, 19 November 2024 (UTC)
Maybe instead of using a cannon, we could use a ballista? Saves gunpowder, but requires human labor. I think that would still be more efficient. --Coconut Galaxy (talk) 11:44, 19 November 2024 (UTC) It would be more efficient to have the sails furled. Every time the anchor is lifted the wind will push the boat back again. 172.69.214.135 (talk) 12:27, 19 November 2024 (please sign your comments with ~~~~) It is definately not visible, but I'm pretty sure there is a beret hiding under that hat. 162.158.10.188 18:58, 19 November 2024 (UTC)
The sailing rig drawn is approximately a "2 masted schooner". There were MANY variations and add-ons in schooners, few this simple, but Munroe is making funnies not a treatise on sailing ships. Schooners generally are better for 'tacking upwind' than square-rig, while potentially limiting the amount of manpower needed and spar-weight up high. Yes, kedging will work in any wind or no wind, so this is a superior solution, until the powder runs out. PRR (talk) 22:44, 19 November 2024 (UTC) My thought at the line `Is that why your ship takes forever to--' was that the ship was the `Flying Dutchman' taking forever to round the cape. Lordpishky (talk) 01:25, 20 November 2024 (UTC) Cable ferries are not just for crossing rivers - they can also be used in the sea, such as the Baynes Sound Connector 172.68.22.83 Fun fact kedging is obscure enough that searching just the word kedging returns this page as a result172.70.211.99 18:53, 28 November 2024 (UTC) |
